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runuo's Issues

OPL on UOR expansion lead to empty spellbook

It is possible to enable the OPL with UOR expansion, but the server will send 
the wrong spellbook content and the client will not display any spell

To fix this issue, I just checked for AOS expansion OR OPL enabled setting

Scripts/Items/Skill Items/Magical/Spellbook.cs
line 548 (Revision 1072)

Change:
if ( Core.AOS )

To:
if ( Core.AOS || ObjectPropertyList.Enabled )

Original issue reported on code.google.com by [email protected] on 5 Aug 2013 at 11:08

Recipes

What steps will reproduce the problem?
1.Use a blacksmith recipe
2.Craft the item with a runic hammer
3.it override instead of adds if the same mod is rolled.

What is the expected output? What do you see instead?
The expected output is for the guaranteed mods to stack instead of being 
overridden.  Twinkling Scimitar with the guaranteed mod should beable achieve a 
maximum of 21 defense chance increase.  That one is just the example i used but 
it is the same for all of the recipes.


Please provide any additional information below.

Silver etched mace should keep its super slayer with a chance at getting a 
double slayer, and the guaranteed slayer should be undead instead of demon.  
And right now when u roll the same slayer from the runic it negates both of 
them resulting in no slayer given.

Original issue reported on code.google.com by [email protected] on 28 Feb 2013 at 6:10

Compile and build sources? License?

Hi,

is there some make file?
I would like to create a fun server with low gold amounts, some things I would 
like to dump and build my own server.

Cheers

Original issue reported on code.google.com by [email protected] on 4 Feb 2014 at 1:22

Status Packet changes (0x11) - Clients >7.0.30.0

The publish 81 from OSI released a new client version (7.0.30.0) which has some 
minor changes of the Status Packet. It has 30 new bytes to the end of the 
packet that display LRC, LMC and other 13 infos to the status bar

The packet documentation is:
byte    ID (11) (Classic Client ONLY!!!)
word    Packet Size
dword    Serial
char[30]    Name
word    Hit Points
word    Maximum Hit Points
byte    Allow Name Change (0x01 = yes, 0x00 = no)
byte    Supported Features (0x02 = T2A attributes, 0x03 = Renaissance 
attributes, 0x04 = AOS attributes, 0x05 = ML attributes, 0x06 = 7.0.30.0 
extended status)
byte    Gender
word    Strength
word    Dexterity
word    Intelligence
word    Stamina
word    Maximum Stamina
word    Mana
word    Maximum Mana
dword    Gold
word    Armor Rating (Physical Resistance since AOS)
word    Weight
word    Maximum Weight (ML attribute)
byte    Race (0x01 = Human, 0x02 = Elf, 0x03 = Gargoyle) (ML attribute)
word    Stat Cap (T2A attribute)
byte    Followers (Renaissance attribute)
byte    Maximum Followers (Renaissance attribute)
word    Fire Resistance (AOS attribute)
word    Cold Resistance (AOS attribute)
word    Poison Resistance (AOS attribute)
word    Energy Resistance (AOS attribute)
word    Luck (AOS attribute)
word    Minimum Weapon Damage (AOS attribute)
word    Maximum Weapon Damage (AOS attribute)
dword    Tithing Points (AOS attribute)
word    physical res cap
word    fire res cap
word    cold res cap
word    poison res cap
word    energy res cap
word    defense chance increase
word    defense chance increase cap
word    hit chance increase
word    swing speed increase
word    weapon damage increase
word    lower reagent cost
word    spell damage increase
word    faster cast recovery
word    faster casting
word    lower mana cost

Original issue reported on code.google.com by [email protected] on 12 Apr 2013 at 3:32

Relative location (in razor) and smooth boat movement mess up

I dont know if thats a RunUO or a razor bug, but Razor dont get the changes in 
position if you move on a boat with smooth movement.
Only when reset, I.E by recalling, it is recalibrated again.

#You can also see that the UO Positioning System is not updating when you move 
on a boat 

What steps will reproduce the problem?
1. Recall to a boat
2. Record Macro: Double click fishing pole, target water next to you, convert 
to relloc (i.e 2,-1)
3. Move boat a few tiles
4. Play macro, tile is out of range, when retargeting to the same relative 
location, it displays the delta (i.e. 42,-1)
5. Recall to boat again, target the same tile, it is (2,-1) again.



What is the expected output? What do you see instead?
The position should be updated, but is not.

What version of the product are you using? On what operating system?
On UO Demise, Client 7.0.30.3, Razor 1.0.13

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 20 May 2013 at 8:42

Issues with character startup and character equipping

What steps will reproduce the problem?
1. RunUO startup
2. Client Login
3. 100% Repeat.

What is the expected output? 

After creating a character, editing the clothing, hair, facial hair, and race. 
Character is spawned into world as created. And equipment is equipped and/or 
usable.


What do you see instead?

When spawned into world, character is completely naked, no facial hair, nor 
head hair, and the race is human regardless what was chosen. Nothing can be 
equipped, be it weapon or clothing.

What version of the product are you using? On what operating system?
RunUO server 2.3r987 full,
Classic 2d Client 7.0.24 from eamythic, converted .uop extensions to .mul using 
LegacyMulConverter
OS Windows 8.1 64bit

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 14 Dec 2014 at 1:56

Crash on Worldsave -> Mono

What steps will reproduce the problem?
1. Run Mono-HardFloat on Raspberry Pi
2. Simply compile RunUO with gmcs
3. Run Mono and wait till worldsave -> crash
4. Result:
RunUO - [www.runuo.com] Version 2.2, Build 4870.18636
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Core: Unix environment detected
Scripts: Compiling C# scripts...done (cached)
Scripts: Skipping VB.NET Scripts...done (use -vb to enable)
Scripts: Verifying...done (2924 items, 742 mobiles) (8.18 seconds)
Regions: Loading...done
World: Loading...done (0 items, 0 mobiles) (0.12 seconds)
ServerList: Auto-detecting public IP address...done ()
This server has no accounts.
Do you want to create the owner account now? (y/n)
Username:
Password:
Account created.
Listening: 127.0.0.1:2593
Listening:xxx.xxx.xxx.xxx:2593
Core: Using standard save strategy
World: Saving...Error:
System.NullReferenceException: Object reference not set to an instance of an 
object
  at Server.BinaryFileWriter.Write (Double value) [0x00000] in <filename unknown>:0
  at Server.Mobiles.BaseCreature.Serialize (Server.GenericWriter writer) [0x00000] in <filename unknown>:0
  at Server.Engines.MLQuests.Definitions.Aurelia.Serialize (Server.GenericWriter writer) [0x00000] in <filename unknown>:0
  at Server.StandardSaveStrategy.SaveMobiles (Server.SaveMetrics metrics) [0x00000] in <filename unknown>:0
  at Server.StandardSaveStrategy.Save (Server.SaveMetrics metrics, Boolean permitBackgroundWrite) [0x00000] in <filename unknown>:0
  at Server.World.Save (Boolean message, Boolean permitBackgroundWrite) [0x00000] in <filename unknown>:0
  at Server.Misc.AutoSave.Save (Boolean permitBackgroundWrite) [0x00000] in <filename unknown>:0
  at Server.Misc.AutoSave.OnTick () [0x00000] in <filename unknown>:0
  at Server.Timer.Slice () [0x00000] in <filename unknown>:0
  at Server.Core.Main (System.String[] args) [0x00000] in <filename unknown>:0
Crash: Generating report...done
Terminated

What is the expected output? What do you see instead?

Expected is a world save, I get a crash. The files of the mobile save are 
created but not more files.


What version of the product are you using? On what operating system?

Latest SVN 1057; Mono with hardflot but same error with softfloat (standard 
debain repo)


Please provide any additional information below.
Raspberry Pi; Already posted here on the first page: 
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=34&t=37174


Original issue reported on code.google.com by [email protected] on 2 May 2013 at 4:01

The bottom right square in chessboard must be always WHITE this is one chessrule!

What steps will reproduce the problem?
1.start one game of chess.
2.
3.

What is the expected output? What do you see instead?
The bottom right square of chess must be always white it is one chessrule, but 
instead when u begin one chess game the bottom right square is black.

What version of the product are you using? On what operating system?

ultima online demise,windows 7.
Please provide any additional information below.

The bottom right square in one chess game MUST always be WHITE, this is one LAW 
in chessgame. thanks for ur time.

Original issue reported on code.google.com by [email protected] on 6 Sep 2013 at 5:43

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