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Projective texturing texture coordinates

At its most basic, projective texturing is the use of a 3D texture coordinate to look up into a 2D texture image. The (s, t) coordinates are divided by the (r) coordinate such that a texel is fetched using (s/r, t/r). There is a special built-in function in the OpenGL ES Shading Language to do projective texturing called texture2DProj.

Quaternion multiplication

QuaternionT Rotated(const QuaternionT& b) const;
How this method works? Is it related to quaternion multipication?

Learn mipmaps

Generate mipmaps using:

  • OpenGL
  • Third party tools
  • Own tool

Blending

How to draw semitransparent 3D object?

Texturing

glActiveTexture
Multitexturing
Normal mapping
Fog
Alpha test
User clip planes

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