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0.0 0.0 0.0 1.91 MB

Source code of the mod that comes with Serious Sam Classics Patch that fixes more intricate issues and expands gameplay possibilities.

License: GNU General Public License v2.0

C++ 98.55% C 1.19% Clarion 0.26%
sam-sdk serious-engine serious-sam

mod's People

Contributors

dreamycecil avatar

mod's Issues

Feature request: Music changes and crossfade

Music never changes from heavy to medium. Only to peace once all enemies are killed. Can it be "patched" to turn from heavy to medium?

As for crossfade, looping the peace/medium/heavy tracks doesn't sound well. Custom crossfade would be a nice addon or if the current crossfade could be like when changing music.

GameGUI windows cannot be opened in the editor.

For some reason windows from patched GameGUI (player appearance, console etc.) cannot be opened in any Serious Editor (vanilla or patched). And this isn't an issue with the patched editor because vanilla GameGUI windows open just fine.

Tested configurations

  • Patched WorldEditor:
    • CustomMod = 1 - doesn't work (patched mod libraries)
    • CustomMod = 0 - works (vanilla mod libraries)
  • Vanilla WorldEditor:
    • CustomMod = 1 and FullAppIntegration = 0 - works (still using vanilla mod libraries due to integration limitations)
    • CustomMod = 1 and FullAppIntegration = 1 - doesn't work (patched mod libraries)
    • CustomMod = 0 and FullAppIntegration = 1 - works (vanilla mod libraries)

Game crashes upon joining a server.

This issue affects the 1.6 release! It has been closed due to being resolved for the next release.

This is caused by the new observer system and if you connect with prediction on (anything other than LAN network connection), then the game crashes.

Temporary client-side fixes

  • Select LAN network connection before joining the server (can be changed later).
  • Disable custom mod for the patch. Open Data/ClassicsPatch/Config.ini and add CustomMod=0 line to it.

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