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.nuke's Introduction

Hi there, I'm Santosh ๐Ÿ‘‹

I am a Full Stack Developer currently working with NuNet that lets anyone share and monetize their computing resources at scale and provides globally-distributed, optimized computing power for decentralized networks.

  • ๐Ÿ”ญ Iโ€™m currently working on NuNet framework.
  • ๐Ÿ‘จ๐Ÿฝโ€๐Ÿ’ป I'm a polyglot programmer and worked with Python, JavaScript and Go.
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on backend and devops related tasks
  • ๐Ÿ“• Read my articles at santoshk.dev
  • ๐Ÿ’ฌ Ask me about anything
  • ๐Ÿ˜„ Pronouns: he/his
  • โšก Fun fact: I'm a former digital artist and have worked in VFX industry in past.

Recent articles on santoshk.dev

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Skills

Frontend

React Bootstrap CSS3 HTML5 JavaScript TypeScript Vue.js Sass

Backend

JavaScript TypeScript MongoDB Node.js Nginx Python Express.js RabbitMQ PostgreSQL Flask Go

DevOps

AWS Kubernetes Linux Git Bash Terraform Docker Jenkins Grafana Ansible

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.nuke's People

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.nuke's Issues

Add About section

  • Add about section with copyright info.
  • Add info about other libraries used.

Create an EXR splitter

A plugin which would lay out multiple passes into different shuffle nodes, from an EXR read node.

Lack of Documentation and Restructure

Documentation

Without documentation, no tool is useful. Documentation is the first level of support and holds data on how things behave and intended to behave. This applies to this project too.

People who are eager to write down the docs and manual about this project can head over project wiki. The wiki will contain the changelog, plugin behaviors et cetra. First, let the project restructure; head down โฌ‡๏ธ .

Restructure

  • The project, at present state, as of now is in bad shape. Personal customization and other scripts are mixed up.
  • This other scripts consist of (which are related to each other) gizmos, menu items (should menu items be in a single place to disable/enable them easily?), node customizations.

Basically, the structure is not defined. Which should be done in order to write down the Docs (over wiki).

Update Management

Create an update scripts to the toolset for users who already have installed it. Updating directly from Github. Needs some GitHub API knowledge.

Create a 3d_Scene shortcut

Create a 3D_Scene node for quick demonstration.

Choosing this option will create boilerplate like in the image below.

Boilerplate 3D_Scene

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