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sbooth avatar sbooth commented on May 20, 2024

I am able to compile the libSFBAudioEngine for architecture iOS Device with no issues. Strangely, when building SimplePlayer-iOS for iOS Device I get a different error:

ld: internal error: atom not found in symbolIndex(___sincos_stret) for architecture armv7

Are you using the libraries I provide or did you build them yourself?

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sbooth avatar sbooth commented on May 20, 2024

Disabling dead code stripping leads me to the same errors as you.

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vhikd avatar vhikd commented on May 20, 2024

Yes , the same operate I did as you. And when I clean up the "Other Link Flag",the architecture was success but it can't play any audio. With my comprehension,the compiler complied two libSFBAudioEngine for the architecture. Any suggestion to be set for compile only one libSFBAudioEngine for the architecture?
Thanks for your reply.

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vhikd avatar vhikd commented on May 20, 2024

Any suggestions to solve this problem?

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sbooth avatar sbooth commented on May 20, 2024

I'm guessing the problem is that libogg.a is linked twice because it is used by both FLAC and Vorbis and linked into libFLAC and libvorbisfile.

Since dylibs aren't a good option on iOS I imagine that some linker trickery to not export or link in the symbols from libogg.a will be necessary, but I haven't nailed it down yet.

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