Unity-MultiProcess-BuildPipeline
多进程资源构建方案
设计
- 通过符号链接(windows依赖junction)创建构建工程
- 构建时对构建列表进行依赖分析,创建依赖树,并对依赖树进行结果分组,将有依赖关系的构建资源归纳为一组
- 使用子进程方式启动多个Unity进程,进行资源构建
用例
- 选择菜单"MultiProcessBuild/Profile"进入Profile面板,点击"Create Slaves"创建多个构建工程
- 使用"Exampl/Build"进行资源构建
This project forked from jiangzhhhh/unity-multiprocess-buildpipeline
multiprocess buildpipeline for unity
多进程资源构建方案
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