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cura's Introduction

TODO

  • Clipping for primitives that are partially outside view volume

  • Solve issue of shared edges

  • Perspective-correct interpolation

    • Perspective projection preserves lines but not distances
    • Interpolating over the vertices in screen space is not the same as interpolating in 3d space
    • In the image, notice the midpoint between a0 and a1 in 3D does not map to the midpoint of the projections of a0 and a1 in screen space
    • Intuitively, its because we are ignoring depth.
  • shadow mapping

  • Parallelise

    • Get rid of triangle struct

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