Ludum Dare 28 compo entry
Theme: You Only Get One
ISSUES
- Explosions should probably add the size of the object to the power.
- Explosive power should diminish with distance.
- Dying objects should should burn if they are slightly negative health.
- Robot should get knocked down and spark when taking small-medium damage
- Dying objects should give some indication that they are dying.
- Damaged objects should indicate the level of damage.
- Trim particle effects - smoke is too heavy.
- Shrapnel should be visible detritus that has a small range but moves in a line beyond the extents
of the blast radius. Shrapnel should cause minor to medium damage. Shrapnel from robots should be
hilarious.
- Add random factors to damage, radius?
- Leave rubble at destroyed fixed sites
- Improve robot animation. Robot walk anim is a little too uniform.
- Detect collisions between trucks/robots
- Robots/trucks still find themselves going through fixed emplacements :(
- Danger of explosion should hold for a moment as in chain reaction style games. Or otherwise
compensate for this with lots of shrapnel.
- Robots/trucks should patrol between specific points to make planning more predictable.
- Less guarding, particulary from trucks
- There's always a delay before playing a sound for the first time, what's the fix for that?
- Sound panning doesn't seem to work properly on native platforms, it either fully pans to a
speaker or evenly between speakers, but no in between. OpenFL/Lime/OpenAL issue?
- Really would like shadows on objects.
- Need more/better sound effects
- Need more/better music
- The game in Flash really thrashes when there are a lot of explosions.
- Native OpenFL doesn't support MP3 any more! :( So ridiculous.