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LD28 - You Set Us Up One Bomb

Ludum Dare 28 compo entry

Theme: You Only Get One

ISSUES
 - Explosions should probably add the size of the object to the power.
 - Explosive power should diminish with distance.
 - Dying objects should should burn if they are slightly negative health.
 - Robot should get knocked down and spark when taking small-medium damage
 - Dying objects should give some indication that they are dying.
 - Damaged objects should indicate the level of damage.
 - Trim particle effects - smoke is too heavy.
 - Shrapnel should be visible detritus that has a small range but moves in a line beyond the extents
   of the blast radius. Shrapnel should cause minor to medium damage. Shrapnel from robots should be
   hilarious.
 - Add random factors to damage, radius?
 - Leave rubble at destroyed fixed sites
 - Improve robot animation. Robot walk anim is a little too uniform.
 - Detect collisions between trucks/robots
 - Robots/trucks still find themselves going through fixed emplacements :(
 - Danger of explosion should hold for a moment as in chain reaction style games. Or otherwise
   compensate for this with lots of shrapnel.
 - Robots/trucks should patrol between specific points to make planning more predictable.
 - Less guarding, particulary from trucks
 - There's always a delay before playing a sound for the first time, what's the fix for that?
 - Sound panning doesn't seem to work properly on native platforms, it either fully pans to a 
   speaker or evenly between speakers, but no in between. OpenFL/Lime/OpenAL issue?
 - Really would like shadows on objects.
 - Need more/better sound effects
 - Need more/better music
 - The game in Flash really thrashes when there are a lot of explosions.
 - Native OpenFL doesn't support MP3 any more! :( So ridiculous.

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