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Reinforcement Learning : DQN : Collect Banana in the Unity Environment

License: MIT License

Jupyter Notebook 37.73% ASP 62.27%

dqn_navigation's Introduction

Reinforcement Learning : DQN : Collect Banana in the Unity Environment

Results

Unity Banana Bytes the Dust

Introduction

Train an agent to navigate (and collect bananas!) in a large, square world.

Trained Agent

A reward of +1 is provided for collecting a yellow banana, and a reward of -1 is provided for collecting a blue banana. Thus, the goal of your agent is to collect as many yellow bananas as possible while avoiding blue bananas.

The state space has 37 dimensions and contains the agent's velocity, along with ray-based perception of objects around agent's forward direction. Given this information, the agent has to learn how to best select actions. Four discrete actions are available, corresponding to:

  • 0 - move forward.
  • 1 - move backward.
  • 2 - turn left.
  • 3 - turn right.

The task is episodic, and in order to solve the environment, the agent must get an average score of +13 over 100 consecutive episodes.

Getting Started

  1. Clone this repository. I am running on mac, so the unity runtime environment (Banana.app) is already in the repository

  2. If you are running in Linux or windows, download the appropriate environment from one of the links below. You need only select the environment that matches your operating system:

  3. Place the file in the DQN_Navigation/ folder, and unzip (or decompress) the file.

Instructions

  • One can run the iPython notebook & train the agent (slow) or
  • use the iPython notebook to run a saved model (fast) or
  • watch the video DQN_Nav.m4v(fastest)

Report

The Report.pdf has a summary of the algorithm, the implementation and the experimentation (network architecture, hyperparameter search et al)

dqn_navigation's People

Contributors

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