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rpg-combat-durability's Issues

new feature: rings

I have been thinking about it for a while, I would like to add rings.
rings have temporary buffs. my Idea is you can buy 4 kinds of rings, unenchanted, armor, health, regeneration.
more rings can be added later.
you may only equip one, but own as many as you like (but only one of each type).
current ring variant ideas:
armor: temporary ap bonus (ring degrades over a certain amount of turns)
health: temporary maxhp upgrade, degrades whenever hurt (when equipped it restores your percentage of hp so if you had 50/100 going to 150 maxhp your current hp would be changed to 75hp)
regeneration: every combat turn regens 5% of your hp, low durability, degrades every turn.
unenchanted: this is what degraded rings turn into, you may enchant them in the shop to turn into a random other ring type, this is the only type directly purchasable

this is planned unless you veto it. feedback on my ideas is appreciated!

Idea #3

  • Armor.

  • Ability to save your progress.

Ideas for updates 2

These are more ideas,

  • New weapons for late game.
  • Abilities for weapons.
  • New menu so you can choose where to go, shop, main menu, etc.
  • New building idea, bank.

Bug With Shop

This is a very minor bug, but when you repair a weapon in the shop, it turns the welcome to the shop text green.

Idea

This could maybe be in interesting discord bot, I know how to make bots on discord. This could be RPG bot.

Idea #5

  • Monster Drops

  • Collectible Items.

  • Helmet

Hash algorithm

We probably will need an actual hash/encryption algorithm for save files. the current one isn't very hard to crack and so anyone can spend less than a minute decoding and deleting the file.

I will do some research on it later when I have time, I just wanted to post this issue outlining what we need

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