seblague / clouds Goto Github PK
View Code? Open in Web Editor NEWCloud rendering test
Home Page: https://www.youtube.com/watch?v=4QOcCGI6xOU
License: MIT License
Cloud rendering test
Home Page: https://www.youtube.com/watch?v=4QOcCGI6xOU
License: MIT License
Currently playing around with the shader, but the camera GameObject has two scripts not included in the git repo, which leads to some minor errors.
Are those scripts in any way important?
Often (in my experience) makes the project more fragile as time goes on.
Hey, been playing around with your shader, there are two major ways I've improved performances:
Stop setting every single parameter of the shader every single frame. I got double the framerate by fixing that.
Worley noise is basically a signed distance field. You can dramatically reduce artifacts and increase performances by changing the step size depending on density (negative and positive)
Where can access to the cloud speed value? Thank in advance!
First of all congrats and well done coz these are by far the most realistic I've ever seen done, especially in Unity. The one downfall is that In projects using lwrp, the clouds don't render (also there seems to be a weather map rendertexture file missing in this package). Again, thank you for putting these up. You're a damn genius! :)
Hi Sebastian.
In your cloud shader, your rayBoxDst function takes an inverted vector as a parameter and you are passing "1/rayDir".
How do you handle a possible 0 division in that case ?
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I have been trying to make a new scene using these clouds (so I could tailor them to my scenes) and I found out that the scene stays blank. This persists even if I copy and paste the test scene. I am not quite sure if this is a bug or not. #
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