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dex-ui's Issues

font /texture not allocated issues

After running, lots of warnings and errors in the terminal. Example below:

[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[warning] ofGLProgrammableRenderer: draw(): texture is not allocated
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp

Where are the images?

After struggling for an hour trying to compile this, I finally did. I managed to get the shaders working, but there are missing images.

[ error ] ofImage: loadImage(): couldn't load image from "images/ref-img.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/ref-img.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"

I can't seem to find them anywhere in the repository. And if for some reason you don't want to add them to the repository, what are they supposed to look like and what sizes?

How do I set this up?

Ok so i've tried setting this up and running it on a VM on my computer by following the steps mentioned in one of the other threads but I can't get it to compile I always get a compile error such as:

make[1]: *** [Debug] Error 2
make: *** [Debug] Error 2

and it never works, So i'm wondering whether it is possible for someone to give an actual explanation on how to set this up and whether i need a certain version of linux to run this, and whether it is possible to run this via Xcode on my Mac because it's built on Open Frameworks?

Is this project active?

Hi all.

I want to help, but I want to know if this project is active. Is this project active?

Arch Linux openFrameworks 9 Compile error

/opt/openFrameworks/libs/openFrameworks/math/ofVec2f.h: 'ofVec2f& ofVec2f::average(const ofVec2f*, std::size_t)' üye işlevinde:
/opt/openFrameworks/libs/openFrameworks/math/ofVec2f.h:1363:17: UYARI: işaretli ve işaretsiz tamsayı ifadeler arasında karşılaştırma [-Wsign-compare]
  for( int i=0; i<num; i++) {
                 ^
/tmp/dex-ui-master/dex-ui-master/src/main.cpp: 'int main()' işlevinde:
/tmp/dex-ui-master/dex-ui-master/src/main.cpp:5:54: hata: could not convert 'ofGLProgrammableRenderer::TYPE' from 'const string {aka const std::__cxx11::basic_string<char>}' to 'std::shared_ptr<ofBaseRenderer>'
   ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);
                                                      ^
/opt/openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:199: recipe for target 'obj/linux64/Release/src/main.o' failed
make[1]: *** [obj/linux64/Release/src/main.o] Error 1
make[1]: *** Bitmemiş işler için bekliyor....
make[1]: Leaving directory '/tmp/dex-ui-master/dex-ui-master'
/opt/openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:126: recipe for target 'Release' failed
make: *** [Release] Error 2

Failed compile for Ubuntu 'noiseVisualization.obj'

  • openFrameworks 0.9.8 after recompiling dependencies and libraries, and correctly setting my OF root, I had my compile fail with:

../openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:221: recipe for target 'obj/linux64/Release/src/noiseVisualization.o' failed make[1]: *** [obj/linux64/Release/src/noiseVisualization.o] Error 1 make[1]: Leaving directory '/tmp/dex-ui' ../openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:124: recipe for target 'Release' failed make: *** [Release] Error 2

Has anyone else encountered this?

Add relation to eDexUI in readme file.

Hello.

A long time ago I tried some times eDexUI. It was very fun and beautiful. Now the project is archived. Found this project on top in search engines. Is this project older than eDexUI? Would be cool to see some readme information about how does they relate to each other.

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