seenaburns / dex-ui Goto Github PK
View Code? Open in Web Editor NEWA science fiction desktop running on Linux. Awesome.
License: BSD 3-Clause "New" or "Revised" License
A science fiction desktop running on Linux. Awesome.
License: BSD 3-Clause "New" or "Revised" License
After running, lots of warnings and errors in the terminal. Example below:
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[warning] ofGLProgrammableRenderer: draw(): texture is not allocated
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: getStringBoundingBox(): font not allocated
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
[ error ] ofTrueTypeFont: drawString(): font not allocated: line 1094 in ../../../libs/openFrameworks/graphics/ofTrueTypeFont.cpp
After struggling for an hour trying to compile this, I finally did. I managed to get the shaders working, but there are missing images.
[ error ] ofImage: loadImage(): couldn't load image from "images/ref-img.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/ref-img.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
[ error ] ofImage: loadImage(): couldn't load image from "images/noise-bg-color-darker.png"
I can't seem to find them anywhere in the repository. And if for some reason you don't want to add them to the repository, what are they supposed to look like and what sizes?
Ok so i've tried setting this up and running it on a VM on my computer by following the steps mentioned in one of the other threads but I can't get it to compile I always get a compile error such as:
make[1]: *** [Debug] Error 2
make: *** [Debug] Error 2
and it never works, So i'm wondering whether it is possible for someone to give an actual explanation on how to set this up and whether i need a certain version of linux to run this, and whether it is possible to run this via Xcode on my Mac because it's built on Open Frameworks?
Hi all.
I want to help, but I want to know if this project is active. Is this project active?
/opt/openFrameworks/libs/openFrameworks/math/ofVec2f.h: 'ofVec2f& ofVec2f::average(const ofVec2f*, std::size_t)' üye işlevinde:
/opt/openFrameworks/libs/openFrameworks/math/ofVec2f.h:1363:17: UYARI: işaretli ve işaretsiz tamsayı ifadeler arasında karşılaştırma [-Wsign-compare]
for( int i=0; i<num; i++) {
^
/tmp/dex-ui-master/dex-ui-master/src/main.cpp: 'int main()' işlevinde:
/tmp/dex-ui-master/dex-ui-master/src/main.cpp:5:54: hata: could not convert 'ofGLProgrammableRenderer::TYPE' from 'const string {aka const std::__cxx11::basic_string<char>}' to 'std::shared_ptr<ofBaseRenderer>'
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);
^
/opt/openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:199: recipe for target 'obj/linux64/Release/src/main.o' failed
make[1]: *** [obj/linux64/Release/src/main.o] Error 1
make[1]: *** Bitmemiş işler için bekliyor....
make[1]: Leaving directory '/tmp/dex-ui-master/dex-ui-master'
/opt/openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:126: recipe for target 'Release' failed
make: *** [Release] Error 2
make this packageable for distros. Arch Linux, but Ubuntu would be fine, then it can be adapted for Arch. :D
wyd
../openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:221: recipe for target 'obj/linux64/Release/src/noiseVisualization.o' failed make[1]: *** [obj/linux64/Release/src/noiseVisualization.o] Error 1 make[1]: Leaving directory '/tmp/dex-ui' ../openFrameworks/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk:124: recipe for target 'Release' failed make: *** [Release] Error 2
Has anyone else encountered this?
Using v20180402_linux64gcc6_release of openFramework
Hello.
A long time ago I tried some times eDexUI. It was very fun and beautiful. Now the project is archived. Found this project on top in search engines. Is this project older than eDexUI? Would be cool to see some readme information about how does they relate to each other.
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