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verse.net's Introduction

Verse.NET

A Single Process Online Game Server with Minimum Design

Work in progress Game Server that:

  1. Implement Websocket as underline network layer for Unity and .NET
  2. Full Remote Procedure Call support
  3. Designed for Chess or Room games, also good as Lobby server(to work with Unity DS, Netcode recommended)

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verse.net's Issues

提交一处bug

    public static string GetLocalIPv4(NetworkInterfaceType _type)
    {  
        // Checks your IP adress from the local network connected to a gateway. This to avoid issues with double network cards
        string output = "";  // default output

改成
string output = "0.0.0.0"; // default output

Bug#0000000000000001

---> System.ArgumentNullException: Value cannot be null. (Parameter 'key')
at System.Collections.Concurrent.ConcurrentDictionary2.ThrowKeyNullException() at System.Collections.Concurrent.ConcurrentDictionary2.ContainsKey(TKey key)
at Fenix.IdManager.IsClientHost(UInt64 hostId) in Fenix.Runtime\Global\IdManager.cs:line 235
at Fenix.IdManager.GetHostAddr(UInt64 hostId) in Fenix.Runtime\Global\IdManager.cs:line 247
at Fenix.IdManager.GetHostAddrByActorId(UInt64 actorId, Boolean isClient) in Fenix.Runtime\Global\IdManager.cs:line 506
at Fenix.ActorRef.Create(UInt64 toHostId, UInt64 toActorId, Type refType, Actor fromActor, Host fromHost, Boolean isClient, IPEndPoint toPeerEP) in Fenix.Runtime\Actor\ActorRef.cs:line 65
at Fenix.Global.GetActorRefByName(Type refType, String toActorName, Actor fromActor, Host fromHost) in Fenix.Runtime\Global\Global.cs:line 69
at Fenix.Global.GetActorRef(Type refType, String actorName, Actor fromActor, Host fromHost) in Fenix.Runtime\Global\Global.cs:line 36
at Fenix.Actor.GetServiceT in Fenix.Runtime\Actor\Actor.cs:line 325

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