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A simple social web and iOS game. Shows many core components to Facebook integration, including friend leaderboards, achievements, sending invites to friends, and posting to a user's Timeline.

web-ios-criticalmass's Introduction

Critical Mass

A simple social web and iOS game. Shows many core components to Facebook integration, including friend leaderboards, achievements, sending invites to friends, and posting to a user's Timeline.

Authors: Matt Kelly (mattwkelly), Constantin Koumouzelis (koumouz), Christine Abernathy (caabernathy)

Demo

Nothing yet.

Installing

https://developers.facebook.com/docs/guides/games/getting-started/

Documentation

https://developers.facebook.com/docs/guides/games/getting-started/

Additional Resources

Games documentation can be found at https://developers.facebook.com/docs/guides/games/

Contributing

All contributors must agree to and sign the Facebook CLA prior to submitting Pull Requests. We cannot accept Pull Requests until this document is signed and submitted.

License

[INCLUDE ANY CREATIVE COMMONS LICENSES HERE]

Copyright 2012-present Facebook, Inc.

You are hereby granted a non-exclusive, worldwide, royalty-free license to use, copy, modify, and distribute this software in source code or binary form for use in connection with the web services and APIs provided by Facebook.

As with any software that integrates with the Facebook platform, your use of this software is subject to the Facebook Developer Principles and Policies [http://developers.facebook.com/policy/]. This copyright notice shall be included in all copies or substantial portions of the software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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