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selfshadow avatar selfshadow commented on August 16, 2024

The method should be almost exact for a quad light when not using the "clipless approximation". Could you share any more details about your implementation (is it directly based on the latest code in depot?) and the scene configuration you're using (the area light type, dimensions and angle relative to the receiver, etc.)? Some screenshots showing this issue would be ideal.

Thanks!

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ElaraFX avatar ElaraFX commented on August 16, 2024

@selfshadow

Sorry, this looks like my own issue. After disabling my own shadow code, the approximation works perfectly.

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selfshadow avatar selfshadow commented on August 16, 2024

Okay, no problem! I appreciate you taking the time to report this, even if it's turned out not to be a bug.

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