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haxe-gif's Introduction

#haxe-gif

Haxe Animated Gif Support Library

Implementation of a generic Animated GIF decoder in HAXE. This library is intended to be used either by OpenFL or Flash output, and provides you with a Sprite with the GIF frames and a simple API to play/stop the animation.

###Use Example:

import openfl.Assets;
import flash.display.Sprite;
import gif.AnimatedGif;
import haxe.io.Bytes;

class Main extends Sprite {	
	public function new () {		
		super ();
		var bytes:Bytes=Bytes.ofString(Assets.getText("images/anim1.gif"));
		var gif1=new AnimatedGif(bytes);
		this.addChild(gif1);
		gif1.y=100; gif1.x=200;
		gif1.play();
		gif1.rotation=32;

		bytes=haxe.io.Bytes.ofString(Assets.getText("images/anim2.gif"));
		this.addChild(new AnimatedGif(bytes).play());
	}
}

###How to install:

haxelib install haxe-gif

###License

The MIT License (MIT) - LICENSE.md

Copyright © 2013 SempaiGames (http://www.sempaigames.com)

Author: Federico Bricker

###Thanks to & Credits

haxe-gif's People

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haxe-gif's Issues

Encoder behavior.

It's be very nice if we could create gifs from openfl game, like records. Do you think about encoder feature?

Consider adding a define somewhere

Hi, great lib! Many thanks!

One thing that would be useful would be to find out of the lib has been included in a project so you can use "#if". It doesnt seem to work as the name as a "-" in it, ie, "#if haxe-gif" doesnt work. Other "#if"s function fine with the lib name.

If i add an include.xml file to your project with this:

<?xml version="1.0" encoding="utf-8"?>
<project>
    <haxedef name="haxegif" />
</project>

Then i can use #if haxegif

Cheers,
Ian

Animated gifs on flash

Is there an example of using this lib on flash? I have gotten it to work (sort of). But it only seems to play a frame or two and then stops.

Ian

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