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jam's Introduction

Jam

Jam logo
A basic ebiten boilerplate for future game jam use.
Inspired by pico-8.

Stack

  • Aseprite for sprites
  • Audacity for SFX recording
  • Use JSON for tilemaps
  • /audio/music.go for mp3 infinite bg music
  • /audio/sound.go for wav sfx
  • /utils/spritesheet.go for spritesheet "slicing"

Installation

$ git clone https://github.com/sergiosegrera/jam {Game Name}
$ cd {Game Name}
$ ./jam init

Usage

  • $ ./jam init -- Creates new go.mod and changes imports using gomove
  • $ ./jam run -- Builds and runs binary
  • $ ./jam build -- Builds binary
  • $ ./jam windows -- Creates windows release
  • $ ./jam todo -- Shows all "TODO:" comments
  • $ ./jam clean -- Cleans .exe, .o, .zip files

TODO

  • Particle example
  • Asset pre-loading example
  • GameObject slice example?
  • GameObject interaction
  • audio/music.go:21 Fix hard coded music length

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