Trophy Dark - Emberwind Edition
Name |
Skills |
Ardent |
rituals, illusions, destruction |
Druid |
herbs, mend, lore |
Invoker |
rituals, spirits, curses |
Archer |
hunting, traps, beasts |
Rogue |
acrobatics, surprise, stealth |
Warrior |
athletics, defense, weapons |
Atlanta |
dueling, protection, vigilance |
Spiritualist |
insight, omens, mend |
Tactician |
tactics, deals, aiding |
|
Skills |
|
dark arts |
transformation |
mimicry |
lairs |
intimidation |
deception |
symbols |
alchemy |
spirits |
artifacts |
tracking |
strength |
speed |
myths |
fast talk |
endurance |
sleight of hand |
knowledge |
Name |
Skill |
Thief |
sleight of hand |
Scholar |
knowledge |
Adventurer |
endurance |
Face of the Party |
fast talk |
Priest |
spirits |
Thug |
intimidation |
Arcanist |
rituals |
Hunter |
tracking |
Roll a dark die, then pick one, two, or all three of the rituals in that row. Each ritual after the first increases you Panic by 1
- Army — create three illusory copies of yourself that mimic your actions exactly
- Glamour — appear more charming and attractive
- Scent — use your olfactory sense to navigate in complete darkness
- Aura — creatures or objects under otherworldly influence glow faintly
- Mask — cover your face and stay still to remove yourself from others' senses
- Knock — open nearby normal and sorcerous locks
- Bolt — throw a crackling arc of heat and energy
- Enliven — give flesh and breath to a human effigy
- Float — hold your breath to gently levitate
- Gale — conjure and guide a mighty wind
- Mirage — create an illusion
- Sleep — send a person or animal into a deep slumber
- Hold — a warding sigil placed on a door prevents passage for a short time
- Kindle — produce fire from oneself
- Voice — alter your voice or make it appear to come from somewhere nearby
- Germinate — compel plants to furious growth
- Parse — divine the true meaning of any word, writing, sound, sign, or symbol
- Smite — strike a being or object with a spiritual weapon