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base_defense's Introduction

⚠️ Doesn't work at the moment, will fix it at some point

base_defense

A litte tower defense game with Rust and Bevy engine. It's my first litte game project, only to learn Rust/Bevy.

Base defense concept:

  • There is one Base board and one defense board

  • there are resources you can earn in power plants/factories and spend in defense

  • The game is over if you have no more resources and if you can't get positive count of resources again after a countdown

  • Energy (produced by power plants and gets stored in main base building)

  • Materials (produced by factories, factories need energy) (- Buildings and towers have levels)

  • Base has own defense system and if it got hit by an enemy, it will consume resources to defend. If there are no resources anymore, the game is over.

  • Base consumes energy constantly. If there is a specific time no energy, the game is over

  • Base has level, towers get unlocked with base level

  • Destroing an enemy results in a little reward of materials

  • Controls:

    • Shift: Show all tower ranges
  • Enemies sometimes drop special items on death

  • Advanced road traffic system

  • Special event waves

  • tower self-destroy mode: kills evey enemy on board

  • Random special items:

    • Bomb dropping
    • More temp. tower damage
    • Slower enemies

    TODO:

    • Wave ticker ✓
    • Z-Layer Shots ✓
    • Enemy resource drops at death ✓
    • Building/tower costs ✓
    • fast forward function ✓
    • tank enemy type ✓
    • game over countdown ✓
    • spawn anti collision system
    • anti enemy collision system (enemys getting slower if one slower enemy is before them) ✓
    • improve enemy collision system
    • Tower Target System: target setting
    • Soundsystem: Background Music, Ingame Sounds
    • Upgrade system

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