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Comments (14)

dyanikoglu avatar dyanikoglu commented on July 27, 2024

Sorry about that, but I'm not accepting issues with third party plugins. Closed.

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dyanikoglu avatar dyanikoglu commented on July 27, 2024

You're suggesting a change in project settings to fix this "possible" issue. Don't forget ALSV4_CPP is a plugin, and has nothing to do with project settings.

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EddieSoloProjects avatar EddieSoloProjects commented on July 27, 2024

You're suggesting a change in project settings to fix this "possible" issue. Don't forget ALSV4_CPP is a plugin, and has nothing to do with project settings.

No I am saying that as soon as people use either Single or multiplayer Origin shifting your characters camera and climbing functions break. And that in order to use this in larger worlds it needs to be fixed.

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EddieSoloProjects avatar EddieSoloProjects commented on July 27, 2024

The code is fantastic and fast but that is a MAJOR ISSUE

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EddieSoloProjects avatar EddieSoloProjects commented on July 27, 2024

You're suggesting a change in project settings to fix this "possible" issue. Don't forget ALSV4_CPP is a plugin, and has nothing to do with project settings.

That is not accurate, Many project settings affect a character plugin.

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dyanikoglu avatar dyanikoglu commented on July 27, 2024

https://www.unrealengine.com/marketplace/en-US/product/multiplayer-world-origin-rebase-tool

Without involving that plugin above, if the issue still persists, can you clearly state what's the issue & support it with a small video or some screenshots? Your initial post is not clear about if that's caused by the plugin you have mentioned, or a problem with the source code on this repository, please try stating the issue "clearly".

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dyanikoglu avatar dyanikoglu commented on July 27, 2024

That issue is probably related with ALS's own messed up camera system, I'm really planning to nuke it at some point, and use Unreal's own camera manager instead. Will keep this issue updated once I find a solution.

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EddieSoloProjects avatar EddieSoloProjects commented on July 27, 2024

My biggest concern is losing the Climbing/Mounting in Multiplayer Origin Shifting. That is one of the cooler features of ALS.

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EddieSoloProjects avatar EddieSoloProjects commented on July 27, 2024

Could you point me to where the Climbing code actually is? I want to at least try to fix it for Multiplayer Origin Shifting.

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dyanikoglu avatar dyanikoglu commented on July 27, 2024

This was mainly caused by foot IK logic running while player is not grounded. The issue is fixed in dev branch.

Closed.

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dyanikoglu avatar dyanikoglu commented on July 27, 2024

I was still able to reproduce this issue on some scenarios, reopened because of that.

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dyanikoglu avatar dyanikoglu commented on July 27, 2024

Fixed with a677c48

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EddieSoloProjects avatar EddieSoloProjects commented on July 27, 2024

Thank You :)

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EddieSoloProjects avatar EddieSoloProjects commented on July 27, 2024

Just tested this with Multiplayer Origin Rebasing and it still breaks climbing

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