I'm fairly confident it's a null pointer exception but how would I make the engine give me more information? I have the ALSCharacter
class subclassed and that subclass is what I'm attempting to use in the scene.
LoginId:57376eded24b8a9c3dc3a7b265402498
EpicAccountId:17a94c9dec1e4984853491fb1d7a65c9
Caught signal
AALSCharacter::ClearHeldObject() Address = 0x186fe1a90 [/Users/jesus/Workspace/Calaverite/Plugins/ALSV4_CPP/Source/ALSV4_CPP/Private/Character/ALSCharacter.cpp, line 30] [in UE4Editor-ALSV4_CPP-7211.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x10500c56c (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x10524eb98 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x1052504df (filename not found) [in UE4Editor-CoreUObject.dylib]
void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) Address = 0x10524fe54 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) Address = 0x1052511c8 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x1052504df (filename not found) [in UE4Editor-CoreUObject.dylib]
void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) Address = 0x10524fe54 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) Address = 0x1052511c8 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x1052504df (filename not found) [in UE4Editor-CoreUObject.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x10500c56c (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessEvent(UFunction*, void*) Address = 0x1052570f7 (filename not found) [in UE4Editor-CoreUObject.dylib]
AActor::ProcessEvent(UFunction*, void*) Address = 0x10886aa09 (filename not found) [in UE4Editor-Engine.dylib]
AActor::DispatchBeginPlay(bool) Address = 0x108884c11 (filename not found) [in UE4Editor-Engine.dylib]
AWorldSettings::NotifyBeginPlay() Address = 0x109eb1fd9 (filename not found) [in UE4Editor-Engine.dylib]
AGameStateBase::HandleBeginPlay() Address = 0x109074001 (filename not found) [in UE4Editor-Engine.dylib]
UWorld::BeginPlay() Address = 0x109e72ece (filename not found) [in UE4Editor-Engine.dylib]
UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer*, FGameInstancePIEParameters const&) Address = 0x10904ab83 (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::CreateInnerProcessPIEGameInstance(FRequestPlaySessionParams&, FGameInstancePIEParameters const&, int) Address = 0x10f892c1c (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::OnLoginPIEComplete_Deferred(int, bool, FString, FPieLoginStruct) Address = 0x10f8887ca (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::CreateNewPlayInEditorInstance(FRequestPlaySessionParams&, bool, EPlayNetMode) Address = 0x10f88a8ea (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartPlayInEditorSession(FRequestPlaySessionParams&) Address = 0x10f88ef19 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlaySessionRequestImpl() Address = 0x10f885520 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlaySessionRequest() Address = 0x10f884eeb (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x10f16e821 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x10fcce468 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x10387f847 (filename not found) [in UE4Editor]
GuardedMain(char16_t const*) Address = 0x10388a6ff (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1038a6fcf (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x103def331 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff349db882 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff6c303109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6c2feb8b (filename not found) [in libsystem_pthread.dylib]