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Jing is a passionate GPU software expert and has shipped related products on web browser, desktop, mobile devices and game consoles.

Jing's experience in GPU ranges from high-level apps like game engines and webgl visualization, through mid-level graphics API tools, to low-level GPU profilers.

Besides being a engineer, Jing is also an active githuber and a writer.

Jing Zhang's Projects

aframe icon aframe

:a: web framework for building virtual reality experiences.

apktojava icon apktojava

Decompile your APKs easily (to java/smali or/and resource)

assetstudio icon assetstudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

awesome-cheatsheets icon awesome-cheatsheets

超级速查表 - 编程语言、框架和开发工具的速查表,单个文件包含一切你需要知道的东西 :zap:

awesome-rtx icon awesome-rtx

Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)

chess icon chess

Chess game powered by Unreal Engine 4 (Version 4.22) [UNDER CONSTRUCTION]

chihuahua icon chihuahua

🐶chihuahua - tiny & fast rendering library

common-shaders icon common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

cuda-preemption icon cuda-preemption

Experiments evaluating preemption on the NVIDIA Pascal architecture

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