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Jing is a passionate GPU software expert and has shipped related products on web browser, desktop, mobile devices and game consoles.

Jing's experience in GPU ranges from high-level apps like game engines and webgl visualization, through mid-level graphics API tools, to low-level GPU profilers.

Besides being a engineer, Jing is also an active githuber and a writer.

Jing Zhang's Projects

kspwheel icon kspwheel

Replacement for U4 wheel collider, geared for use in KSP.

llama2.c icon llama2.c

Inference Llama 2 in one file of pure C

llm-metahuman icon llm-metahuman

An open solution for AI-powered photorealistic digital humans.

llm-viz icon llm-viz

3D Visualization of an GPT-style LLM

llm_rag_a2f icon llm_rag_a2f

this project demostrate the idea of using RAG for chatbot with avatar in audio2face of omniverse

lora-scripts icon lora-scripts

LoRA training scripts use kohya-ss's trainer, for diffusion model.

mad icon mad

Native markdown editor for document & slides

marp icon marp

Markdown presentation writer, powered by Electron.

materialize icon materialize

Materialize is a program for converting images to materials for use in video games and whatnot

mepp icon mepp

Mepp - 3D MEsh Processing Platform

minecraft icon minecraft

Simple Minecraft-inspired program using Python and Pyglet

mingpt icon mingpt

A minimal PyTorch re-implementation of the OpenAI GPT (Generative Pretrained Transformer) training

minimal-mistakes icon minimal-mistakes

:triangular_ruler: Jekyll theme for personal sites, blogs, and portfolios. Two-columns and extremely flexible.

mnist-sketch icon mnist-sketch

Machine learning experiments on MNIST handwritten digits database.

nanogpt icon nanogpt

The simplest, fastest repository for training/finetuning medium-sized GPTs.

nanovg icon nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

native_sdk icon native_sdk

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of OpenGL ES 1.x, 2.0 & 3.x applications

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