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Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with a focus on true role-playing instead of combat.

Home Page: http://radakan.org/

Java 99.99% Python 0.01%

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radakan's Issues

Entities don't move with terrain

What steps will reproduce the problem?
1. Create a new world
2. Add an entity
3. Raise/lower the terrain under the entity

What is the expected output? What do you see instead?
The entity should raise/lower along with the terrain. Instead the entity
stays in it's fixed position.


Original issue reported on code.google.com by [email protected] on 24 Oct 2008 at 8:25

Explain Game Manager system

Create TDD section explaining every Game Manager. 
Should explain the purpose, functionality, and usage of each game manager.
The following game managers need explanation:

Debug
SysInfo
Config
Input
Tile
Resource
GUI
Display
Script
Camera
Entity

Original issue reported on code.google.com by [email protected] on 11 Nov 2008 at 10:49

Create Library Packages

The following libraries need to have specialized packages created for them
for use with Maven 2.
 * LWJGL2
 * Custom FengGUI build compatible w/ LWJGL2
 * jME2
 * JMEContext
 * MD5Importer
 * OgreLoader
 * Jython
 * Swing Layout Extensions
 * SimplePhysics

Original issue reported on code.google.com by [email protected] on 31 Oct 2008 at 10:28

Building Radakan Tutorial

Provide tutorials for checking out, compiling, deploying and running
Radakan code for NetBeans and Eclipse IDEs

Original issue reported on code.google.com by [email protected] on 11 Nov 2008 at 10:47

Borders between squares

There's still those borders with the underlying dirt-texture (if first 
applied) which don't seem to be painted over by the others.

Original issue reported on code.google.com by [email protected] on 25 Oct 2008 at 9:22

Object & map preview

We need a preview-window for objects in perticular, possibly for saved 
level designs (maps) as well.

Original issue reported on code.google.com by [email protected] on 27 Oct 2008 at 4:27

Copy repository data

Copy repository files to dev.radakan.org/mavenrepo from
users.radakan.org/repository and change paths in SVN accordingly

Original issue reported on code.google.com by [email protected] on 11 Nov 2008 at 10:46

Void

Convert the old program to Java.

Original issue reported on code.google.com by [email protected] on 1 May 2008 at 4:47

Ant run and deply targets

What missing capability does this fill?
Deploy - Should compile all class files, compress world.pak and game.pak
into PAK files, copy dependent jars and native libraries. All should be
placed into correct layout in "dist" directory. The "dist" directory can
then be sent to end-users to run the game.
Run - Should execute Radakan.jar in "dist" after deployment. 

Original issue reported on code.google.com by [email protected] on 31 Oct 2008 at 10:34

Unevenly applied texture (blindspot)

What steps will reproduce the problem?

1. When applying a texture, make your brushsize really big.

2. Now, start applying a texture just at the edge of a border seperating 
one square from another.

3. Slowly move your selection field across to the other side of the 
border. You should now notice that the texture is not applied on the other 
side right away, instead there's like a blindspot for a long time until 
you've crossed with about (or maybe exactly?) half the selection circle, 
and then the texture is applied.

I would like to see the texture be applied smoothly and consistently 
across all squares.

Original issue reported on code.google.com by [email protected] on 25 Oct 2008 at 9:21

Undo only removes first "square" used

Undo seems to only undo the last action inside a single "square" (do we 
have a better techical term for these?). If your last action included more 
than one square, it seems only the first square used will be undone.

Original issue reported on code.google.com by [email protected] on 25 Oct 2008 at 9:15

Void

Make a design for the code.

Original issue reported on code.google.com by [email protected] on 1 May 2008 at 4:56

Relocating entities doesn't work.

What steps will reproduce the problem?
1. Load a world with entities
2. Click and drag an entity

What is the expected output? What do you see instead?
The entity should be dragged to a new location. The issue is that when the
drag method begins the entity is moved to the upper left corner of the tile
and an error is generated.


Original issue reported on code.google.com by [email protected] on 24 Oct 2008 at 8:23

Void

At this moment the main site, the forums & the wiki all have a very
different layout. They should look more similar.

Original issue reported on code.google.com by [email protected] on 2 May 2008 at 9:43

Void

So, here I could write out a task to be done by.., some guys...

It seems there can be only one owner. CC doesn't quite seem to work for 
me, probably Opera, will test again another time.

Original issue reported on code.google.com by [email protected] on 3 May 2008 at 12:30

Add SimplePhysics

What missing capability does this fill?
Physics gives us control over the character through forces, jumping,
movement, swimming and flying. Characters cannot move through walls, or up
on high hills. They always stay on terrain.

Original issue reported on code.google.com by [email protected] on 31 Oct 2008 at 5:14

Object rotation

We really need a simple way to rotate objects around, e.g. so that all 
tree's aren't placed in the exact same angle.

Possible addition: Lower/raise as well, mainly so that we could sink 
certain stuff more into the ground, like rocks and stuff.

If easy: Would be cool if you could just tick a box to get 'random 
rotation': Nice when trying to quickly create a sizable forest for 
instance.

Original issue reported on code.google.com by [email protected] on 27 Oct 2008 at 4:24

Create input system

The input system is located in GameInputManager.

Functionality is as follows:
GameInputManager is a key, mouse and joystick listener. All input events
must go through the GameInputManager. 

NOTE: The intricate details of the functionality are not included, it has
yet to be decided for an efficient and clean way of passing input events
around. 

Original issue reported on code.google.com by [email protected] on 17 Nov 2008 at 6:32

Void

Make a male grogg model.


Original issue reported on code.google.com by [email protected] on 1 May 2008 at 4:34

Able to change resolution

E.g. from 16x16 up to 128x128

(just copied this one directly from IRC. Dunno EXACTLY what was really 
being talked about)

Original issue reported on code.google.com by [email protected] on 27 Oct 2008 at 4:29

Autosave

Would be really nice with a configurable auto-save (e.g. 1 to every 30 
minutes).

Original issue reported on code.google.com by [email protected] on 27 Oct 2008 at 4:25

Void

Add sound effects to walking characters.

Original issue reported on code.google.com by [email protected] on 2 May 2008 at 8:51

Void

Currently we use jME-1, the sooner we adopt jME-2, the better.


Original issue reported on code.google.com by [email protected] on 1 May 2008 at 5:07

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