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Unity Google Streaming Speech-to-Text

Compatibility

This library has been tested on OS X and Windows 10 in Unity 2019.1.4f1. At this time, I don't have the time and resources to add support for Android, iOS, or other platforms, but I welcome PRs that address this.

Installation

This plugin is available as a Unity package hosted on NPM. To install it, add the following lines to your Unity project's Packages/manifest.json:

{
  "scopedRegistries": [
    {
      "name": "npm",
      "url": "https://registry.npmjs.com",
      "scopes": [
        "com.oshoham"
      ]
    }
  ],
  "dependencies": {
    // other dependencies go here
    "com.oshoham.unity-google-cloud-streaming-speech-to-text": "0.1.8"
  }
}

Setup

  1. In the Project Settings menu, change Player -> Configuration -> API Compatibility Level to .NET 4.x.
  2. Follow step 1 of Google's Cloud Speech-to-Text Quickstart Guide to:
    1. Set up a GCP Console project.
    2. Enable the Speech-to-Text API for your project.
    3. Create a service account.
    4. Download your service account's private key as a JSON file.
  3. Rename your private key JSON file to gcp_credentials.json.
  4. Place your gcp_credentials.json file in a folder called Assets/StreamingAssets in your Unity project.

Usage

In your Unity scene, create a new GameObject and attach the StreamingRecognizer MonoBehavior to it.

If you want to quickly test that things are working, check the Enable Debug Logging option on the StreamingRecognizer, then play your scene. You should see some debugging messages appear in the Console, along with a live transcription of any speech audible to your computer's microphone.

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