C++ Project Framework is a framework for creating C++ project.
Canonical Project Structure: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1204r0.html
The Pitchfork Layout: https://api.csswg.org/bikeshed/?force=1&url=https://raw.githubusercontent.com/vector-of-bool/pitchfork/develop/data/spec.bs
<name>/
├── <name>/
│ └── ...
├── <module>/
│ ├── <module>.h // header file containing mainly module declarations
│ ├── <module>.hpp // header file containing module declarations and/or definitions
│ ├── <module>.cpp // source file containing module definitions
│ ├── <module>.test.cpp // source file containing module unit tests
│ └── main.cpp // source file containing the main function for exe
├── ...
└── tests/ // functional/integration tests
├── benchmarks/ // benchmark/performance tests
│ ├── <benchmark>/
│ │ └── <benchmark>.benchmark.cpp // source file containing module benchmark tests
│ └── ...
└── ...
Build System Generator: CMake >= 3.10
Build System: GNU Make >= 4.2 (Linux), MSBuild >= 14.0 (Visual Studio 2015) (Windows)
Compiler: g++ >= 9.1 (Linux), MSVC >= 14.0 (Visual Studio 2015) (Windows)
Version Control System (VCS): Git >= 2.16
Package Manager Scripting: Python >= 3.6
C++ Standard: >= C++14
Integrated Development Environment (IDE): Visual Studio Code >= 1.49
Visual Studio Code Extensions:
C/C++ >= 1.0.1
C++ Intellisense >= 0.2.2
Clang-Format >= 1.9.0
CMake >= 0.0.17
CMake Tools >= 1.4.2
Python >= 2020.8
Remote - SSH >= 0.55.0
Remote Development >= 0.20.0
GitLens >= 10.2.2
Doxygen Documentation Generator >= 1.1.0
C++ TestMate >= 3.6.23
Five Server (Live Server) >= 0.0.34
Continous Integration (CI): Jenkins >= 2.319.1
Jenkins Running: Java 8 or 11 (OpenJDK JDK/JRE 8 or 11) >= 1.8.0
Jenkins Plugins:
Locale >= 1.4
Pipeline >= 2.6
Git >= 4.10.1
Blue Ocean >= 1.25.2
xUnit >= 3.0.5
https://www.reddit.com/r/cpp/comments/af74l1/recommendations_for_setting_up_a_modern_c_dev/
build system generator: CMake
build system: Ninja
compiler: clang++ (cross-platform), MSBuild/MSVC (Windows), g++ (Linux)
Integrated Development Environment (IDE): Visual Studio Code, Qt Creator
static code analyzers: clang-tidy, Cppcheck, Clazy
source code formatter: clang-format
source code documentation generator: Doxygen
software distribution packaging system: CPack
C++ libraries:
general-purpose: C++ Standard Library
general-purpose: Boost C++ Libraries
string formatting: fmt
logging: spdlog
automated testing: Google Test / Google Mock
graphical user interface (GUI): Qt
package manager: Conan, vcpkg
continuous integration (CI): Jenkins, CDash
version control system (VCS): Git
code coverage: OpenCppCoverage (Windows), gcov + gcovr (Linux)
https://en.cppreference.com/w/cpp/compiler_support
# Required (manual install)
Build System Generator: CMake >= 3.10
Build System: GNU Make >= 4.2 (Linux), MSBuild >= 14.0 (Visual Studio 2015) (Windows)
Compiler: g++ >= 9.1 (Linux), MSVC >= 14.0 (Visual Studio 2015) (Windows)
Version Control System (VCS): Git >= 2.16
Package Manager Scripting: Python >= 3.6 (or Anaconda3 on Windows)
C++ Standard: >= C++14
# Required (distributed with manual installed tools)
Testing Tool: CTest (CMake)
Software Distribution Packaging System: CPack (CMake)
Python Package Installer: pip >= 9.0 (Python)
# Required (auto installed by C++ Project Framework)
Package Manager: Conan (pip)
Code Coverage Report: gcovr (pip), OpenCppCoverage (Windows)
# C++ Libraries
General Purpose: C++ Standard Library (compiler included)
General Purpose: Boost (boost)
Unit Test Framework: Google Test (gtest)
Logging: Boost Log (boost::log)
Embedded Local Key-Value Store: RocksDB (rocksdb)
Embedded Local SQL Database: SQLite (sqlite)
# Optional
Integrated Development Environment (IDE): Visual Studio Code >= 1.49
Source Code Documentation Generator: Doxygen >= 1.8
Graphical User Interface: Qt
Continous Integration (CI): Jenkins >= 2.319.1
Debugger: gdb (Linux), WinDbg (Windows), Visual Studio Debugger (Windows)
Performance Profiler: perf (Linux), gprof (Linux), orbit (Linux, Windows)
Source Code Formatter: ClangFormat (clang-format)
Pitchfork https://github.com/vector-of-bool/pitchfork
Pitchfork is a set of conventions for native C and C++ projects. The most prominent being the project layout conventions.
Boiler plate for C++ projects https://github.com/bsamseth/cpp-project
This is a boiler plate for C++ projects. What you get:
Sources, headers and mains separated in distinct folders
Use of modern CMake for much easier compiling
Setup for tests using doctest
Continuous testing with Travis-CI and Appveyor, with support for C++17.
Code coverage reports, including automatic upload to Coveralls.io and/or Codecov.io
Code documentation with Doxygen
cpp-project-template https://github.com/Bo-Yuan-Huang/cpp-starter
This is a starting template for C++ projects that supports:
Hierarchical sources and headers
Access to Google Tests
Use of CMake for much easier compiling
Code documentation with Doxygen
Continuous testing with Travis-CI
Code coverage with Coveralls.io
Static analysis with Coverity Sacn
C++ Project Template https://github.com/TimothyHelton/cpp_project_template
When setting out on a new project in C++ there are a few configuration steps which need to be completed prior to actually getting down to writing code. This repository is going to be a C++ project template that already has the following components:
Directory Structure
Make Build (CMake)
Unit Test Framework (Google Test)
API Documentation (Doxygen)
moderncpp-project-template https://github.com/madduci/moderncpp-project-template
This repository aims to represent a template for Modern C++ projects, including static analysis checks, autoformatting, a BDD/TDD capable test-suite and packaging
Requirements
a modern C++17 compiler (gcc-8, clang-6.0, MSVC 2017 or above)
cmake 3.10+
conan 1.4+
conan_package_tools (optional)
cppcheck (optional)
clang-format (optional)
clang-check (optional)
Features
CMake-based project management, including dependencies
Conan support for dependency management in CMake, completely optional
Additional tools such as clang-format and cppcheck
Support for shared/static libraries, including generation of export information
Basic CPack configuration for redistributables
GitHub Actions
CMake-Jenkins-CPP Framework https://github.com/planetpratik/CMake-Jenkins-CPP
A Cross-Platform Modern C++ Project Framework Set Up Using CMake, Jenkins & Vcpkg
Goals :-
To create a Cross-Platform C++ project framework using CMake which follows same project structure as FieaGameEngine Project ( originally developed using Visual Studio 2017 ).
To support Continuous Integration using Jenkins.
To support better dependency management using Vcpkg as a package manager.
To be easily able to bootstrap cross-platform C++ project using CMake & Jenkins with minimum efforts.
cppreference http://www.cppreference.com/
Our goal is to provide programmers with a complete online reference for the C and C++ languages and standard libraries, i.e. a more convenient version of the C and C++ standards.
cplusplus https://www.cplusplus.com/
Description of the most important classes, functions and objects of the Standard Language Library, with descriptive fully-functional short programs as examples
C++ Papyrus - C++ Annotations about Modern C++ https://github.com/caiorss/C-Cpp-Notes
This repository contains annotations and examples about moodern C++, system programming and building systems for C and C++.
Awesome C++ https://github.com/fffaraz/awesome-cpp https://awesome-cpp.readthedocs.io/en/latest/README.html
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
How To Package Your Python Code
Building and Distributing Packages with Setuptools
Go to cpp_project_framework
root folder first, activate python virtual evironment (create it if not yet created), then follow below procedures:
# Upgrade pip to latest version
python -m pip install --upgrade pip
# Install the package locally
python -m pip install .
# Upgrade PyPA's build to latest version
python -m pip install --upgrade build
# Generate distribution archives in dist directory
python -m build
# Check the generated archives
ls dist
cpp_project_framework-1.0.0-py3-none-any.whl
cpp_project_framework-1.0.0.tar.gz
The tar.gz
file is a source archive whereas the .whl
file is a built distribution.
Upload Generated C++ Project Framework Python Distribution Archives to Test Python Package Index (TestPyPI)
# Upgrade PyPI's twine to latest version
python -m pip install --upgrade twine
# Upload all of the arhives under dist directory to TestPyPI
python -m twine upload --repository testpypi dist/*
# Upgrade pip to latest version
python -m pip install --upgrade pip
# Install the package from TestPyPI
python -m pip install --index-url https://test.pypi.org/simple/ --no-deps cpp_project_framework
After installed the C++ project framework python package (namely cpp_project_framework
), input the required parameters as prompted in below python script and a new C++ project with C++ Project Framework
project structure will be created:
Method 1 (by calling C++ project framework python module):
python -m cpp_project_framework.create_new_project
Method 2 (by running C++ project framework python script):
create_new_cpp_project
CMake projects in Visual Studio
CMakeSettings.json schema reference
Project > CMake Settings
CMakeSettings.json
{
"buildRoot": "${projectDir}\\${configurationType}"
}
microsoft/vscode-cmake-tools#151
File > Preferences > Settings > Extensions > CMake Tools > Cmake: Build Directory
.vscode/settings.json
{
"cmake.buildDirectory": "${workspaceFolder}/${buildType}"
}
.vscode/c_cpp_properties.json
{
"configurations": [
{
"includePath": [
"${workspaceFolder}/**",
"~/.conan/data/**"
],
"windowsSdkVersion": "10.0.10240.0"
}
]
}
https://code.visualstudio.com/docs/python/environments#_manually-specify-an-interpreter
File > Preferences > Settings > Extensions > Python > Python: Default Interpreter Path
.vscode/settings.json
{
"python.defaultInterpreterPath": "./.venv/bin/python"
}
File > Preferences > Settings > Extensions > C++ TestMate > TestMate > Cpp > Tests: Executables
.vscode/settings.json
{
"testMate.cpp.test.executables": "{build,Build,BUILD,out,Out,OUT,Debug,Release}/**/*{test,Test,TEST}*"
}
https://code.visualstudio.com/docs/cpp/cpp-ide#_code-formatting
https://clang.llvm.org/docs/ClangFormatStyleOptions.html
Format an entire file with Format Document (Shift+Alt+F) or just the current selection with Format Selection (Ctrl+K Ctrl+F) in right-click context menu.
# .clang-format
UseTab: Never
IndentWidth: 4
BreakBeforeBraces: Allman
AllowShortIfStatementsOnASingleLine: false
IndentCaseLabels: false
ColumnLimit: 0
PointerAlignment: Left
AccessModifierOffset: -4
https://code.visualstudio.com/docs/remote/ssh
Start by selecting Remote-SSH: Add New SSH Host...
from the Command Palette (F1
, Ctrl+Shift+P
) or clicking on the Add New
icon in the SSH Remote Explorer
in the Activity Bar.
%USERPROFILE%/.ssh/config
Host [email protected]:10022
HostName ubuntu
User curtis
Port 10022
IdentityFile %USERPROFILE%\\.ssh\\id_rsa
https://code.visualstudio.com/docs/remote/troubleshooting#_quick-start-using-ssh-keys
On Linux SSH Server Side:
# Linux
cd ~/.ssh
ssh-keygen -t rsa -b 4096
cat id_rsa.pub >> authorized_keys
chmod 644 authorized_keys
id_rsa.pub
is the public
key generated and id_rsa
is the private
key generated.
authorized_keys
is the file with keys that SSH server accepted for.
On Windows SSH Client Side:
Copy id_rsa
from ~/.ssh/id_rsa
on Linux SSH server side to %USERPROFILE%/.ssh/id_rsa
on Windows SSH client side.
git config --global user.name "Curtis Lo"
git config --global user.email "github_email"
git config -l
git clone https://github.com/sheepgrass/cpp_project_framework.git
git config --global credential.helper cache
# Linux (Ubuntu)
sudo apt install build-essential
# Linux (Ubuntu)
sudo apt-get install cmake
# Linux
python3 -m venv .venv
source .venv/bin/activate
...
deactivate
# Windows
%LOCALAPPDATA%\Continuum\anaconda3\python.exe -m venv .venv
.venv\Scripts\activate
...
deactivate
https://docs.conan.io/en/latest/installation.html
source .venv/bin/activate
pip install -U conan
conan
conan search --remote=conan-center g3log
conan inspect g3log/1.3.3
https://docs.conan.io/en/latest/getting_started.html
# conanfile.txt
[requires]
[generators]
cmake_multi
https://docs.conan.io/en/latest/integrations/build_system/cmake/cmake_multi_generator.html
How to manage the GCC >= 5 ABI
When Conan creates the default profile the first time it runs, it adjusts the compiler.libcxx
setting to libstdc++
for backwards compatibility. However, if you are using GCC >= 5 your compiler is likely to be using the new CXX11 ABI by default (libstdc++11
).
If you want Conan to use the new ABI, edit the default profile at ~/.conan/profiles/default
adjusting compiler.libcxx=libstdc++11
or override this setting in the profile you are using.
# Linux
vim ~/.conan/profiles/default
[settings]
os=Linux
os_build=Linux
arch=x86_64
arch_build=x86_64
compiler=gcc
compiler.version=9
compiler.libcxx=libstdc++11
build_type=Release
CMAKE_BUILD_TYPE=[Debug|Release|MinSizeRel|RelWithDebInfo]
https://docs.conan.io/en/latest/reference/commands/consumer/install.html
conan install . -b missing -s build_type={CMAKE_BUILD_TYPE} -if {CMAKE_BUILD_TYPE}
# Linux
~/.conan/data
# Windows
%USERPROFILE%\.conan\data
https://cmake.org/cmake/help/latest/manual/cmake.1.html#generate-a-project-buildsystem
cmake -S . -B {CMAKE_BUILD_TYPE} -DCMAKE_BUILD_TYPE={CMAKE_BUILD_TYPE} [-G "Visual Studio 14 2015" -A x64]
https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#build-a-project
cmake --build {CMAKE_BUILD_TYPE} [--clean-first -j4 -v]
https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#build-a-project
cmake --build {CMAKE_BUILD_TYPE} --target {CMAKE_BUILD_TARGET} [-j4 -v]
https://cmake.org/cmake/help/latest/manual/cmake.1.html#open-a-project
cmake --open {CMAKE_BUILD_TYPE}
https://cmake.org/cmake/help/latest/manual/cpack.1.html#manual:cpack(1)
cd {CMAKE_BUILD_TYPE} && cpack -C {CMAKE_BUILD_TYPE} [-G ZIP]
https://docs.conan.io/en/latest/creating_packages/getting_started.html
mkdir package && cd package
conan new {CMAKE_PROJECT_NAME}/{CMAKE_PROJECT_VERSION} -t
https://docs.conan.io/en/latest/creating_packages/getting_started.html
conan create . demo/testing
https://docs.conan.io/en/latest/reference/commands/misc/download.html
conan download g3log/1.3.3@ -re
https://docs.conan.io/en/latest/reference/commands/misc/copy.html
conan copy g3log/1.3.3@ sheepgrass/modified
https://github.com/conan-io/conan-center-index/tree/master/recipes
https://docs.conan.io/en/latest/howtos/collaborate_packages.html
https://dmerej.info/blog/post/chuck-norris-part-4-python-ctypes/
# Linux
mkdir g3log && cd g3log
conan download g3log/1.3.3@ -re
cp -rv ~/.conan/data/g3log/1.3.3/_/_/export/* .
cp -rv ~/.conan/data/g3log/1.3.3/_/_/export_source/* .
conan create . 1.3.3@sheepgrass/modified
conan upload g3log/1.3.3@sheepgrass/modified --all -r=local
# Windows
mkdir g3log && cd g3log
conan download g3log/1.3.3@ -re
xcopy %USERPROFILE%\.conan\data\g3log\1.3.3\_\_\export\* . /E
xcopy %USERPROFILE%\.conan\data\g3log\1.3.3\_\_\export_source\* . /E
conan create . 1.3.3@sheepgrass/modified
conan upload g3log/1.3.3@sheepgrass/modified --all -r=local
https://docs.conan.io/en/latest/reference/tools.html#tools-patch
-
Set original source file as 1st file
-
Set modified source file as 2nd file
-
Compare them
-
In menu, select "Tools > Generate Patch..."
-
Set "Result" to target patch file path and name with extension *.patch
-
Set "Format > Style:" to "Unified"
-
Set "Format > Context:" to "3"
-
Set "Whitespaces" to "Compare"
-
Uncheck "Ignore blank lines"
-
Check "Case sensitive"
-
Check "Ignore carriage return differences (Windows/Unix/Mac)"
-
Click "OK" to generate patch file
-
Modify patch file to make diff path relative to "source_subfolder"
-
Add patch file to conandata.yml:
patches: [version]: - base_path: source_subfolder patch_file: patches/?.patch
-
Calculate MD5 checksum for the patch file:
certutil -hashfile ?.patch md5
-
Add patch file to conanmanifest.txt:
export_source/patches/?.patch: [md5]
-
Add patch files to export sources of conan recipe file conanfile.py:
exports_sources = ["CMakeLists.txt", "patches/*"]
-
Add patch snippet to conan recipe file conanfile.py:
if "patches" in self.conan_data and self.version in self.conan_data["patches"]: for patch in self.conan_data["patches"][self.version]: tools.patch(**patch)
https://docs.conan.io/en/latest/uploading_packages/uploading_to_remotes.html
conan remote list
conan remote add local http://localhost:9300
conan search {PACKAGE_NAME} -r=local
https://docs.conan.io/en/latest/uploading_packages/uploading_to_remotes.html
conan upload {CMAKE_PROJECT_NAME}/{CMAKE_PROJECT_VERSION}@demo/testing --all -r=local
conan remove {CMAKE_PROJECT_NAME}*
https://docs.conan.io/en/latest/uploading_packages/running_your_server.html
conan_server
# Linux
~/.conan_server/server.conf
# Windows
%USERPROFILE%\.conan_server\server.conf
# Linux
~/.conan_server/data
# Windows
%USERPROFILE%\.conan_server\data
https://github.com/sheepgrass/conan-center-index/blob/master/docs/how_to_add_packages.md
https://github.com/conan-io/conan-center-index/blob/master/docs/error_knowledge_base.md
cd conan-center-index
python -m venv .venv
.venv/Scripts/activate
python -m pip isntall --upgrade pip
python -m pip install conan
conan config install https://github.com/conan-io/hooks.git -sf hooks -tf hooks
conan config set hooks.conan-center
cd recipes/cpp_project_framework/all
conan create conanfile.py cpp_project_framework/1.0.0@
# Linux
export BUILD_TYPE=Debug
# Windows
set BUILD_TYPE=Debug
# Linux
`make venv_activate`
# Windows
make venv_activate
# Set Build Type
export BUILD_TYPE=Debug
# Create Virtual Environment
make venv_create
# Activate Virtual Environment
make venv_activate
# Install Conan Package Manager
make pip_install_conan
# Install Project Dependencies
make conan_install
# Create CMake Project
make cmake_project
# Open Generated Project in Default IDE
make cmake_open
# List of CMake Build Targets
make help
# Build Specific CMake Target
make target CMAKE_BUILD_TARGET=<target>
# Build Project
make build
# Test Project
make test
# Create Code Coverage Report
make coverage
# Create Package/Installer
make package
# Create New Conan Package Recipe
make recipe_create
# Create Conan Test Package
make conan_package_test
# Create Conan Package
make conan_package
# Start Local Conan Repository Server
make conan_start_local
# Add Local Conan Repository Server to Remote List
make conan_add_local
# Upload Conan Test Package to Local Conan Repository Server
make conan_upload_local_test
# Upload Conan Package to Local Conan Repository Server
make conan_upload_local
# Generate Source Code Documentation
make doxygen
# Remove Source Code Documentation
make doxygen_delete
# Remove Conan Package from Local Conan Repository Server
make conan_remove_local
# Remove Conan Package from Cache
make conan_remove_cache
# Clean Project
make clean
# Delete Whole Build Folder
make delete
# Deactivate Virtual Environment
make venv_deactivate
# Delete Whole Virtual Environment
make venv_delete
https://github.com/google/googletest
https://raymii.org/s/tutorials/Cpp_project_setup_with_cmake_and_unit_tests.html
https://gitlab.kitware.com/cmake/community/-/wikis/doc/ctest/Testing-With-CTest
# conanfile.txt
[build_requires]
gtest/1.10.0
# CMakeLists.txt (root project)
enable_testing()
...
add_subdirectory(${SUB_PROJECT_PATH})
# CMakeLists.txt (subdirectory project)
enable_testing()
set(TEST_EXE ${PROJECT_NAME}.test)
set(TEST_SRC_FILES ${PROJECT_NAME}.test.cpp)
add_executable(${TEST_EXE} ${TEST_SRC_FILES})
conan_target_link_libraries(${TEST_EXE})
add_test(NAME ${TEST_EXE} COMMAND ${TEST_EXE})
https://cmake.org/cmake/help/latest/manual/ctest.1.html
cd {CMAKE_BUILD_TYPE} && ctest -C {CMAKE_BUILD_TYPE}
https://jhbell.com/using-cmake-and-gcov
https://github.com/jhbell/cmake-gcov
https://dr-kino.github.io/2019/12/22/test-coverage-using-gtest-gcov-and-lcov/
https://github.com/dr-kino/BraveCoverage
https://stackoverflow.com/questions/37978016/cmake-gcov-c-creating-wrong-gcno-files
https://github.com/bilke/cmake-modules/blob/master/CodeCoverage.cmake
https://stackoverflow.com/questions/13116488/detailed-guide-on-using-gcov-with-cmake-cdash
https://medium.com/@naveen.maltesh/generating-code-coverage-report-using-gnu-gcov-lcov-ee54a4de3f11
http://ltp.sourceforge.net/coverage/lcov.php
# Generate gcov info file with g++ compiler flags "-fprofile-arcs -ftest-coverage" or simply "--coverage"
g++ -o main -fprofile-arcs -ftest-coverage main_test.cpp -L /usr/lib -I/usr/include
g++ -o main --coverage main_test.cpp -L /usr/lib -I/usr/include
# Generate gcov data file from generated gcov info file
gcov -b ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp -o ${GCOV_OBJECT_DIR}
lcov --capture --directory ${GCOV_OBJECT_DIR} --output-file coverage.info
genhtml coverage.info --output-directory .
https://gcovr.com/en/stable/guide.html
https://github.com/gcovr/gcovr
# Compile and generate binary object files with debug info and coverage info without optimization
g++ --coverage -g -O0 -o main main_test.cpp -L /usr/lib -I/usr/include
# Install gcovr
source .venv/bin/activate
pip install -U gcovr
# Generate coverage report by gcovr (tabular report on console)
gcovr -r ${CMAKE_CURRENT_SOURCE_DIR} --object-directory ${CMAKE_CURRENT_BINARY_DIR}
# Generate coverage report by gcovr (text file output)
gcovr -r ${CMAKE_CURRENT_SOURCE_DIR} --object-directory ${CMAKE_CURRENT_BINARY_DIR} -o gcov_report.txt
# Generate coverage report by gcovr (html file output)
gcovr -r ${CMAKE_CURRENT_SOURCE_DIR} --object-directory ${CMAKE_CURRENT_BINARY_DIR} --html-details gcov_report.html
https://github.com/OpenCppCoverage/OpenCppCoverage
# Generate coverage report by OpenCppCoverage
OpenCppCoverage.exe --sources "${NATIVE_CURRENT_SOURCE_DIR}" -- "${NATIVE_UNIT_TEST_EXE_PATH}" --working_dir "${NATIVE_UNIT_TEST_EXE_DIR}" --export_type html:"${NATIVE_COVERAGE_TARGET_DIR}"
https://www.doxygen.nl/manual/starting.html
https://github.com/doxygen/doxygen
# conanfile.txt
[build_requires]
doxygen/1.8.20
# Generate Doxygen Config File
doxygen -g
# Generate Source Code Documentation
doxygen
https://marketplace.visualstudio.com/items?itemName=yandeu.five-server
Right-Click a File in the Explorer > Open with Five Server
Example Test Coverage Report Path:
Debug/cpp_project_framework/coverage/CoverageReport-2020-01-01-01h01m01s/CoverageReport.html
Example Doxygen Documentation Path:
doxygen/html/index.html
/**
* @file cpp_project_framework.h
* @author Curtis Lo
* @brief This file is just a dummy header file
*/
/// Get the test case name of current test case
#define GET_TEST_CASE_NAME() ((test_info_->test_suite_name() + std::string(".") + test_info_->name()).c_str())
/// @brief Execute the code block with scoped trace
/// @param code code to be executed with scoped trace
#define SCOPED_TRACE_CODE_BLOCK(code) { SCOPED_TRACE(GET_TEST_CASE_NAME()); code; }
std::map<std::string /* name */, ObjectPtr> objects; ///< objects to be managed
virtual ObjectPtr Get(const std::string& name /**< [in] name of the object */)
Brief description sentence for variables must start with lowercase word
std::map<std::string /* name */, ObjectPtr> objects; ///< objects to be managed
virtual ObjectPtr Get(const std::string& name /**< [in] name of the object */)
Brief description sentence for files, classes, functions, methods, macro functions must start with captalized word
/**
* @file cpp_project_framework.h
* @author Curtis Lo
* @brief This file is just a dummy header file
*/
/// Get the test case name of current test case
#define GET_TEST_CASE_NAME() ((test_info_->test_suite_name() + std::string(".") + test_info_->name()).c_str())
Google C++ Style Guide https://google.github.io/styleguide/cppguide.html
GROMACS Style Guide http://manual.gromacs.org/current/dev-manual/style.html
ISO C++ Coding Standards https://isocpp.org/wiki/faq/coding-standards
For the purposes of the naming rules below, a "word" is anything that you would write in English without internal spaces. This includes abbreviations, such as acronyms and initialisms. For names written in mixed case (also sometimes referred to as "camel case" or "Pascal case"), in which the first letter of each word is capitalized, prefer to capitalize abbreviations as single words, e.g., StartRpc() rather than StartRPC(), Id rather than ID, UtcTimestamp rather than UTCTimestamp.
C++ Variable Names (all kinds of variables including but not limited to followings: global, local, const, static, member, parameters)
The names of variables (including function parameters) and data members are all lowercase, with underscores between words, i.e. snake case => snake_case
For simplicity and easy memorization of the naming rule, prefix or suffix should not be added to the variable names for different type of variables. For examples, the followings naming styles are not preferred: leading "k" in constant variables, prefix "g_" in global variables, trailing underscore in data member variables. This also makes easier to move variables to different scopes without renaming them.
C++ Type Names (all kinds of types including but not limited to followings: struct, class, enum, typedef, using alias)
Type names start with a capital letter and have a capital letter for each new word, with no underscores, i.e. camel case => CamelCase
Function names start with a capital letter and have a capital letter for each new word, with no underscores, i.e. camel case => CamelCase
The names of namespaces are all lowercase, with underscores between words, i.e. snake case => snake_case
Macros should not be used. However, if they are absolutely needed, then they should be named with all capitals and underscores, i.e. macro case => MACRO_CASE
The names of enumerator members are all lowercase, with underscores between words, i.e. snake case => snake_case
Main file name must have the same name as the final program binary name which should be all lowercase, with underscores between words, i.e. snake case => snake_case
Class file names must have the same name as the single class name it contains which should start with a capital letter and have a capital letter for each new word, with no underscores, i.e. camel case => CamelCase
Template parameters should follow the naming style for their category: type template parameters should follow the rules for type names, and non-type template parameters should follow the rules for variable names.
Unit test test suite names must follow the nameing convention of type/class names with "Test" as postfix, i.e. camel case => CamelCaseTest
Unit test test case names must follow the nameing convention of function names, i.e. camel case => CamelCase
Benchmark Function names must follow the nameing convention of function names with "Benchmark" as postfix, i.e. camel case => CamelCaseBenchmark
Use 4 spaces at a time for indentation. Do not use tabs in code. You should set your editor to emit spaces when you hit the tab key.
Offset by exactly 1 space from the comment mark (e.g. //, /// or /*).
/// Structure representing a UTC date
struct UtcDate
Offset by exactly 1 space from the end of longest line to be aligned.
constexpr uint32_t utc_date_null_value = UINT32_MAX; ///< null value for UtcDate
constexpr uint16_t year_null_value = UINT16_MAX; ///< null value for year
constexpr uint8_t month_null_value = UINT8_MAX; ///< null value for month
constexpr uint8_t day_null_value = UINT8_MAX; ///< null value for day
Integer literal https://en.cppreference.com/w/cpp/language/integer_literal
Fundamental types https://en.cppreference.com/w/cpp/language/types
Signed 8-bit integer (int8_t or char): 0 (no suffix)
Unsigned 8-bit integer (uint8_t or unsigned char): 0U (suffix with U)
Signed 16-bit integer (int16_t or short): 0 (no suffix)
Unsigned 16-bit integer (uint16_t or unsigned short): 0U (suffix with U)
Signed 32-bit integer (int32_t or long): 0L (suffix with L)
Unsigned 32-bit integer (uint32_t or unsigned long): 0UL (suffix with UL)
Signed 64-bit integer (int64_t or long long): 0LL (suffix with LL)
Unsigned 64-bit integer (uint64_t or unsigned long long): 0ULL (suffix with ULL)
Google C++ Style Guide: Names and Order of Includes https://google.github.io/styleguide/cppguide.html#Names_and_Order_of_Includes
Include header ordering should follow above "Google C++ Style Guide: Names and Order of Includes". Except "All of a project's header files should be listed as descendants of the project's source directory without use of UNIX directory aliases . (the current directory) or .. (the parent directory)." as its useful for identifying same project headers.
Include headers in the following order: Related header, C system headers, C++ standard library headers, other libraries' headers, your project's headers. Separate each non-empty group with one blank line. Within each section the includes should be ordered alphabetically.
C system headers (e.g. <stdlib.h>) and C++ standard library headers (e.g. <cstdlib>) must be enclosed by angle brackets Other headers (e.g. "boost/asio.hpp") must be enclosed by double quotes
In dir/foo.cc or dir/foo_test.cc, whose main purpose is to implement or test the stuff in dir2/foo2.h, order your includes as follows:
dir2/foo2.h.
A blank line
C system headers (more precisely: headers in angle brackets with the .h extension), e.g., <unistd.h>, <stdlib.h>.
A blank line
C++ standard library headers (without file extension), e.g., <algorithm>, <cstddef>.
A blank line
Other libraries' .h files.
A blank line
Your project's .h files.
For example, the includes in google-awesome-project/src/foo/internal/fooserver.cc might look like this:
#include "foo/server/fooserver.h"
#include <sys/types.h>
#include <unistd.h>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/commandlineflags.h"
#include "foo/server/bar.h"
Micro benchmarking libraries for C++ https://www.bfilipek.com/2016/01/micro-benchmarking-libraries-for-c.html
Google Benchmark https://github.com/google/benchmark
sltbench https://github.com/ivafanas/sltbench
SkyPat https://github.com/skymizer/SkyPat
# conanfile.txt
[build_requires]
benchmark/1.5.1
Git Tools - Submodules https://www.git-scm.com/book/en/v2/Git-Tools-Submodules
git-submodule - Initialize, update or inspect submodules https://git-scm.com/docs/git-submodule
git submodule add <repository url> [<submodule name>]
Library path in gcc: https://transang.me/library-path-in-gcc/
What are the GCC default include directories?: https://stackoverflow.com/questions/4980819/what-are-the-gcc-default-include-directories
echo | gcc -xc++ -E -Wp,-v - 2>&1 | grep '^[[:space:]]*/' | sed 's/^[[:space:]]*//'
How to print the ld(linker) search path: https://stackoverflow.com/questions/9922949/how-to-print-the-ldlinker-search-path
gcc -print-search-dirs | sed '/^lib/b 1;d;:1;s,/[^/.][^/]*/\.\./,/,;t 1;s,:[^=]*=,:;,;s,;,; ,g' | tr \; \\012 | tr : \\012 | grep '^[[:space:]]*/' | sed 's/^[[:space:]]*//'
bash completion of makefile target: https://stackoverflow.com/questions/4188324/bash-completion-of-makefile-target
How to add bash auto completion in Ubuntu Linux: https://www.cyberciti.biz/faq/add-bash-auto-completion-in-ubuntu-linux/
Add below line to ~/.bashrc
file to enable auto completion of CMake build targets using bash-completion
Linux package:
complete -W "\`make help 2>/dev/null | grep -oE '^\.\.\. [a-zA-Z0-9_.-]+' | sed 's/\.\.\. //'\`" cmake
Add below line to ~/.bashrc
file to enable auto completion of Makefile targets using bash-completion
Linux package:
complete -W "\`grep -oE '^[a-zA-Z0-9_.-]+:([^=]|$)' ?akefile | sed 's/[^a-zA-Z0-9_.-]*$//'\`" make
Add below line instead of above one to ~/.bashrc
file to enable auto completion of Makefile targets with CMake build targets using bash-completion
Linux package:
complete -W "\`grep -oE '^[a-zA-Z0-9_.-]+:([^=]|$)' ?akefile | sed 's/[^a-zA-Z0-9_.-]*$//'\` \`make help 2>/dev/null | grep -oE '^\.\.\. [a-zA-Z0-9_.-]+' | sed 's/\.\.\. /CMAKE_BUILD_TARGET-/'\`" make
Source ~/.bashrc
file after making the change to make it take effect:
source ~/.bashrc
Installing Jenkins - WAR files: https://www.jenkins.io/doc/book/installing/war-file/
python -c "import os, requests; os.makedirs(os.path.expanduser(r'$(JENKINS_HOME)'), mode=0o755, exist_ok=True); open(os.path.join(os.path.expanduser(r'$(JENKINS_HOME)'), 'jenkins.war'), 'wb').write(requests.get('https://get.jenkins.io/war-stable/latest/jenkins.war', allow_redirects=True).content)"
java -jar $(JENKINS_HOME)/jenkins.war --httpPort=8080
# Linux
~/.jenkins
# Windows
%USERPROFILE%\.jenkins
Jenkins - Pipeline: https://www.jenkins.io/doc/book/pipeline/
Continuous Integration for C/C++ Projects with Jenkins and Conan: https://www.jenkins.io/blog/2017/07/07/jenkins-conan/
Introduction into an Automated C++ Build Setup with Jenkins and CMake: https://thoughts-on-coding.com/2019/03/27/introduction-into-build-automation-setup-with-jenkins-and-cmake/
Jenkins - Blue Ocean: https://www.jenkins.io/doc/book/blueocean/
Visual Pipeline Creation in Blue Ocean: https://www.youtube.com/watch?v=LzFmTiH8nos
Jenkins - Recording tests and artifacts: https://www.jenkins.io/doc/pipeline/tour/tests-and-artifacts/
xUnit plugin - step([$class: 'XUnitPublisher']): Publish xUnit test result report: https://www.jenkins.io/doc/pipeline/steps/xunit/
Jenkins Core - archiveArtifacts: Archive the artifacts: https://www.jenkins.io/doc/pipeline/steps/core/#archiveartifacts-archive-the-artifacts
Apache Ant - Directory-based Tasks - Patterns: https://ant.apache.org/manual/dirtasks.html#patterns
Producing CTest results in Jenkins (xUnit >= 1.58): https://stackoverflow.com/questions/21633716/producing-ctest-results-in-jenkins-xunit-1-58
ctest(1): https://cmake.org/cmake/help/latest/manual/ctest.1.html
Jenkinsfile
pipeline {
agent any
stages {
stage('Test') {
steps {
sh "cd ${env.BUILD_TYPE} && ctest -C ${env.BUILD_TYPE} -T Test --no-compress-output"
}
post {
always {
archiveArtifacts artifacts: "${env.BUILD_TYPE}/Testing/**/*.xml", fingerprint: true
xunit (
thresholds: [ skipped(failureThreshold: '0'), failed(failureThreshold: '0') ],
tools: [
CTest(pattern: "${env.BUILD_TYPE}/Testing/**/*.xml", deleteOutputFiles: true, failIfNotNew: false, skipNoTestFiles: true, stopProcessingIfError: true)
]
)
}
}
}
}
}
Using gtest in jenkins: https://stackoverflow.com/questions/11540633/using-gtest-in-jenkins
Advanced googletest Topics - Generating an XML Report: https://google.github.io/googletest/advanced.html#generating-an-xml-report
Jenkinsfile
pipeline {
agent any
stages {
stage('Test') {
environment {
GTEST_OUTPUT = 'xml:../gtest/'
}
steps {
sh "cd ${env.BUILD_TYPE} && ctest -C ${env.BUILD_TYPE} -T Test --no-compress-output"
}
post {
always {
archiveArtifacts artifacts: "${env.BUILD_TYPE}/gtest/**/*.xml", fingerprint: true
xunit (
thresholds: [ skipped(failureThreshold: '0'), failed(failureThreshold: '0') ],
tools: [
GoogleTest(pattern: "${env.BUILD_TYPE}/gtest/**/*.xml", deleteOutputFiles: true, failIfNotNew: false, skipNoTestFiles: true, stopProcessingIfError: true)
]
)
}
}
}
}
}
Conditionals in a Declarative Pipeline Jenkinsfile: https://michakutz.medium.com/conditionals-in-a-declarative-pipeline-jenkinsfile-d1a4a44e93bb
Scripted Pipeline - Flow Control: https://www.jenkins.io/doc/book/pipeline/syntax/#flow-control
How to determine the current operating system in a Jenkins pipeline: https://stackoverflow.com/questions/44105814/how-to-determine-the-current-operating-system-in-a-jenkins-pipeline
isUnix: Checks if running on a Unix-like node: https://www.jenkins.io/doc/pipeline/steps/workflow-basic-steps/#isunix-checks-if-running-on-a-unix-like-node
Jenkinsfile
pipeline {
agent any
stages {
stage('Test') {
environment {
GTEST_OUTPUT = 'xml:../gtest/'
}
parallel {
stage('Unix') {
when { expression { isUnix() } }
steps {
sh "cd ${env.BUILD_TYPE} && ctest -C ${env.BUILD_TYPE} -T Test --no-compress-output"
}
}
stage('Windows') {
when { expression { !isUnix() } }
steps {
bat """make venv_activate
cd ${env.BUILD_TYPE} && ctest -C ${env.BUILD_TYPE} -T Test --no-compress-output"""
}
}
}
}
}
}
Stage name must be a string literal - Solution: https://issues.jenkins.io/browse/JENKINS-43820?focusedCommentId=397048&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-397048
pipeline {
agent any
stages {
stage('Init') {
steps {
script {
env.BUILD_TYPE = input message: 'Set parameters:', parameters: [choice(name: 'BUILD_TYPE', choices: ['Debug', 'Release', 'MinSizeRel', 'RelWithDebInfo'], description: 'Build Type')]
parallel (
"${env.BUILD_TYPE}": {
stage('Build Type') {
echo "Build Type: ${env.BUILD_TYPE}"
}
}
)
}
}
}
}
}
Welcome to the Matrix: https://www.jenkins.io/blog/2019/11/22/welcome-to-the-matrix/
Specifying a matrix of one or more dimensions: https://docs.cloudbees.com/docs/admin-resources/latest/pipelines/matrix
Pipeline Syntax - when: https://www.jenkins.io/doc/book/pipeline/syntax/#when
pipeline {
agent none
stages {
stage('Pipeline') {
matrix {
when {
allOf {
anyOf {
expression { env.BUILD_AGENT_FILTER == 'All' }
expression { env.BUILD_AGENT_FILTER == env.BUILD_AGENT }
}
anyOf {
expression { env.BUILD_TYPE_FILTER == 'All' }
expression { env.BUILD_TYPE_FILTER == env.BUILD_TYPE }
allOf {
expression { env.BUILD_TYPE_FILTER == 'Debug and Release' }
anyOf {
expression { env.BUILD_TYPE == 'Debug' }
expression { env.BUILD_TYPE == 'Release' }
}
}
not {
allOf {
expression { env.BUILD_TYPE_FILTER == 'All' }
expression { env.BUILD_TYPE == 'Any' }
}
}
}
}
axes {
axis {
name 'BUILD_AGENT'
values 'Any', 'Linux', 'Windows', 'Docker'
}
axis {
name 'BUILD_TYPE'
values 'Debug', 'Release', 'MinSizeRel', 'RelWithDebInfo'
}
}
stages {
stage('Check') {
options {
timeout(time: 5, unit: 'SECONDS')
}
agent {
node {
label env.BUILD_AGENT == 'Any' ? '' : env.BUILD_AGENT
customWorkspace "${env.JOB_NAME}/${env.BUILD_AGENT}/${env.BUILD_TYPE}"
}
}
steps {
echo "Build Agent: ${env.BUILD_AGENT}"
echo "Build Type: ${env.BUILD_TYPE}"
echo "Build Workspace: ${env.JOB_NAME}/${env.BUILD_AGENT}/${env.BUILD_TYPE}"
}
}
}
}
}
}
}
Jenkins : Parameterized Build: https://wiki.jenkins.io/display/JENKINS/Parameterized+Build
How to remotely trigger Jenkins multibranch pipeline project build?: https://stackoverflow.com/questions/39490150/how-to-remotely-trigger-jenkins-multibranch-pipeline-project-build
jenkins rest api returns 400 nothing is submitted: https://stackoverflow.com/questions/52101155/jenkins-rest-api-returns-400-nothing-is-submitted
Dashboard > Manage Jenkins > Manager Users > <user_name> > Configure > API Token > Add new Token
curl --location --request POST 'http://localhost:18080/job/cpp_project_framework/job/master/buildWithParameters?BUILD_AGENT=Any&BUILD_TYPE=Debug&ENABLE_DEPLOY_STAGE=true' --user <user_name>:<api_token>
HTML Publisher: https://plugins.jenkins.io/htmlpublisher/
Declarative Pipeline: Publishing HTML Reports: https://www.jenkins.io/blog/2017/02/10/declarative-html-publisher/
post {
success {
archiveArtifacts artifacts: "doxygen/", fingerprint: true
publishHTML target: [
allowMissing: false,
alwaysLinkToLastBuild: false,
keepAll: true,
reportDir: 'doxygen/html/',
reportFiles: 'index.html',
reportName: 'Doxygen'
]
}
}
Configuring Content Security Policy: https://www.jenkins.io/doc/book/security/configuring-content-security-policy/
Jenkins - HTML Publisher Plugin - No CSS is displayed when report is viewed in Jenkins Server: https://stackoverflow.com/questions/35783964/jenkins-html-publisher-plugin-no-css-is-displayed-when-report-is-viewed-in-j
Run Jenkins with no CSP header value to allow JavaScript and CSS (for HTML Publisher Plugin):
java -Dhudson.model.DirectoryBrowserSupport.CSP= -jar $(JENKINS_HOME)/jenkins.war --httpPort=8080