An attempt at creating a virtual reality flight simulator solely using the Oculus Rift Touch controllers (and rudder pedals if available). The aircraft is a Piper PA-28 Archer II (presented as a low poly model in Unity).
- Download Unity Project from Project Page
- Extract the folder from the .ZIP
- Open the folder as a new project in Unity
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Configure Graphics Settings
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Configure Data Output Screen
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Configure Net Connections Screen
- Select the Data tab
- Under IP for Data Output:
- enter the localhost IP (127.0.0.1)
- enter the port number as 55555
- select the IP of data receiver for (Data Input & Output screen: Data-Set and Dataref-Out tabs) checkbox
- Under UDP Ports
- Ensure X-Plane is configured properly
- Before starting Unity, start X-Plane using the Cessna 172 Aircraft (ideally, you would use a Piper PA-28 II but X-Plane doesn't provide it as a default aircraft so the Cessna 172 has the closest handling specifications)
- Press the b key to disengage the brake
- Open the flightSimulator project (or whatever name you called the project) in Unity
- Once you have configured and started X-Plane, press the Play button
- NewtonVR