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This is a Marker-based Tracking System for VR/AR Applications.

License: MIT License

CMake 8.00% Shell 0.83% C++ 85.54% C 5.62%
developing opencv vr ar virtual-reality augmented-reality

markervr's Introduction

MarkerVR

This is a Marker-based Tracking System for VR/AR Applications.

  • 6DoF Motion Tracking
  • Vision-based

Develop Environment

How to Build

Get Source Code

一次全部下載 (包含所有的 submodule)

git clone https://github.com/shengyu7697/MarkerVR.git --recursive

or
分次下載 (先下主程式再下載 submodule)

git clone https://github.com/shengyu7697/MarkerVR.git
cd MarkerVR
git submodule init
git submodule update

Pre-Install

protobuf

sudo apt-get install libprotobuf-dev protobuf-compiler

Build

cd MarkerVR
./gen_makefile.sh
cd build
make -j8

License

MarkerVR is published under the MIT license.

markervr's People

Contributors

shengyu7697 avatar

Stargazers

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Watchers

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markervr's Issues

Hi. I'm Interested in the project!

I want to know more info about it because I want to implement this.
I want to track a controller using 6DoF pose estimation and camera. I've tried ArUco markers before but it's not working well when far away. And it is for flat surface only. I want to predict position/rotation relative to the camera in meters unit on a hexagon surface.

I have some questions.

  1. Is this project about LED marker or marker printed on paper?
  2. What camera type you use? (Monocular/stereo/fisheye/etc)
  3. How do you calibrate camera?
  4. If I want to do what I said, what's the best approach (in your opinion) assuming that the controller will be similar to Oculus or Windows Mixed Reality where there is a ring of LED or markers?

Thank you for your help. Any pointers/links are appreciated!

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