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This project forked from yuriknsk/tu154b

16.0 16.0 7.0 461.64 MB

Tupolev Tu-154b airliner model for FlightGear

License: GNU General Public License v3.0

Nasal 100.00%
careless flightgear jsbsim simulation soviet-aircraft trijet tu-154 tupolev

tu154b's People

Contributors

destroyfx avatar gijsrooy avatar iahm-col avatar kroki avatar rdinit avatar shfsn avatar soitanen avatar szpajder avatar yuriknsk avatar

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tu154b's Issues

Visual model: Frosting glass

Strange behavior of Glass shader was detected: cockpit glass can frost / fog up, despite the fact that this behavior is not written for the shader.

Dialogs improvements

Some improvements and additions can be done to existing dialogs.

  • Top of descent dynamic selection in NVU calculator
  • AP info (like in Tu-144 but improved)
  • AP weather
  • Pressures automatic calculation (like in Tu-144). May be merged with weater.

Views: views reset.

A320 and Tu-144 have their own ways to reset current view's position, direction and FOV. Will be good to implement something like.

Memory leak in `instruments.nas`

It seems that there's a memory leak caused by constant adding of objects to Chase._active[] dictionary, which is never properly cleaned. Hard tieing of Chase's functions with nasal's OOP makes it difficult to realize that cleaning at first glance.

High engines RPM

High pressure and low pressure turbines (n2 and n1 accordingly) has a bit higher RPM percentage then they should.

Reference table from PT flight manual:
Zaznaczenie_129

For example, on takeoff thrust n2 and n1 are 96.5% and 101% instead of 95.5% and 97%.

Visual model: Glass effects

Speed vector for the rain shader was written "on feel", so maybe it will be better if the calculation will be more advanced.

Cockpit windows problem

Windows are dark and I lived same problem on older version of this addon too. There was no problem on default.
tu154-bug

Tu154B-2 Advanced Development

Basically all changes showed here is modification of Tu-154B-2 from official FG hangar.

It will need some further reworks and maybe will be merged with @yuriknsk's github, and/or official hangar.

Add "social preview"

Add "social preview" from repo settings. It's like thumbnail and looks nice :)

Visual model: engines intake flaps

Engines intake flaps opens fully already during engine startup (nearly when starter is disconnected) at all video references I can found. Now they only opens when some significant thrust is set while on the ground.

Visual model: High-res model over MP

Fix global animations be applied on high-res model over MP
Transmit over MP for high-res model:
- Bogeys tilt
- Gear compression (main gear)
- Spinning wheels
- Front gear rotation
- Lights (incl. Compositor ?)
- Ground services and pushback

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