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Nodelayer is a desktop application built with native web technologies using Electron. Its purpose is to help people visualize connections between arbitrary data. Either it be a conversation with branching dialog, defining a path for NPCs in a game, or creating a family tree.

License: MIT License

HTML 24.50% JavaScript 74.68% CSS 0.82%

nodelayer's Introduction

Nodelayer

a data visualization tool

screenshot1

Nodelayer is a desktop application built with native web technologies using Electron. Its purpose is to help people visualize connections between arbitrary data. Either it be a conversation with branching dialog, defining a path for NPCs in a game, or creating a family tree.

Installing / Getting started

TODO

Building a Standalone Executable

Install electron-packager globally.

Run in the root directory:

# where PLATFORM is the platform you wish to build for
electron-packager . Nodelayer --platform=PLATFORM

Features

  • place and connect nodes
  • load/save node webs
  • add customizable properties to nodes
  • create node prefabs

Contributing

If you'd like to contribute, please fork the repository and use a feature/fix branch. Pull requests are warmly welcome.

Licensing

The code in this project is licensed under MIT license.

nodelayer's People

Contributors

shillysit avatar

Stargazers

Roman Murashov avatar

Watchers

James Cloos avatar  avatar KingSimon avatar  avatar

nodelayer's Issues

Multi-select nodes

Adds the functionality to select multiple modes and move them as a group. Note that multi-editing for codes is covered in #8.

Reorder template properties

Currently you have to delete properties and re-add them in the desired order. This isn't ideal - would be better if you could drag and drop the properties to reorder them.

Allow multiple inspector windows

This would be useful in situations where you want to compare properties on nodes.

Things to answer:

  • How to visually denote the node that each inspector window is tied to
    • the visually selected node represents the last/current focused inspector window?
    • add a "locate node" button that will call out the node the inspector window is focused on?
  • What would the interaction be to open an inspector window for a node?
    • Double click with a new tool?
    • Edit icon when hovering over node?

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