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awesome-game-networking's Introduction

Awesome Game Networking Awesome

Curated list of resources about gameplay network programming techniques and architectures.

Game networking is a subset of computer networking that specifically covers data replication, state synchronization and RPCs for multiplayer online games. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations.

Contents

Articles

Talks

Tutorials

Libraries

Projects

Contributing

Please feel free to contribute after reading contribution guidelines, thank you!

License

CC0

To the extent possible under law, M. Fatih MAR has waived all copyright and related or neighboring rights to this work.

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