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gpu_based_voxelization_d3d11's Introduction

GPU-Based Voxelization

It is a GPU-based voxelization method to convert complex 3D scenes into high resolution voxel data in real-time. It uses a combination of vertex, geometry, and pixel shaders to generate voxel data from triangles. This system visualizes voxel data after converting, and it can store the voxel data in a file.

Dependencies

Interactions

Mouse/Keyboard:

  • Mouse : Rotate camera (left click on press)
  • W : Move camera front
  • S : Move camera back
  • A : Move camera left
  • D : Move camera right

Menu:

  • Model : Select a model to voxelize
  • Information : Select a type of data to show
  • Resolution: Select the resolution of voxels
  • Raw Data
    • Display : Show a slice of 3D texture
    • Slice : The index of slice
  • Voxelization : Re-voxelize the same model
  • Filename : The output file name
  • Output : Output the voxel data to a file

gpu_based_voxelization_d3d11's People

Contributors

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Stargazers

 avatar Jose Moreno avatar Serkan Pekçetin avatar darko avatar Prin_E avatar  avatar  avatar raptoravis avatar Ignacio del Barrio avatar  avatar  avatar  avatar Chao Xu avatar  avatar zym1983811 avatar  avatar  avatar Chad Layton avatar

Watchers

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Forkers

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