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Unleash Limitless Dungeon Exploration with Unreal Engine 5's Plugin. Create custom rulesets and generate efficiently for a unique and immersive experience.

Home Page: https://www.unrealengine.com/marketplace/slug/36a8b87d859f44439cfe1515975d7197

License: MIT License

C# 50.05% C++ 47.93% C 2.02%
blueprints dungeon-generator game-development procedural-generation unreal-engine rougelike-game roguelike ue5 unreal-engine-5

ue5-dungeongeneratordemo's Introduction

job summary

I have often been in charge of lead programmer and have examined and implemented solutions to problems within and outside the section. For this purpose, I have designed and implemented an application system, prepared a system to visualize orders and progress status, and have been aware of the need to keep up with other sections. We have been conscious of the need to ensure that cooperation with other sections does not become stagnant. I was in charge of training and recruiting new employees by preparing assignments and interviews for interns and newcomer training, participating in artwork presentations held by vocational schools, and conducting employment interviews. I was in charge of teaching and recruiting new employees.

Programming languages: C, C++, Objective-C, Java, Groovy, Ruby, Python, PHP, SQL, Assembler

Development experience: Switch, 3DS, DS, DSi, PSP, PlayStation2, PlayStation, SNES

work history

Human Corporation

April 1994 - April 1995

The Fireman (1994) - Programmer

  • Created opening and ending demo programs and combat calculation system programs.

SQUARE Co.,Ltd.

May 1995 - March 1999

Front Misstion (1995) - Quality control

Chrono Trigger (1995) - Quality control

Seiken Densetsu 3 (1995) - Game Programmer

  • Implemented openning and ending cut scene program.
  • Implemented monster's AI with scripting language and 65C816 Assembler.

Final Fantasy VII (1997) - Game Programmer

  • Programmed archive system and full motion video devoder.

Final Fantasy VIII (1999) - Game Programmer

  • Designed and developed new scriptting system, working in conjunction with scriptwriters and artists, implemented scenes with scripting language. And worked on prototype character rendering code and full motion video decoder.

Gama Internet Technology USA

April 1999 - April 2001

Worked on a number of website for the ticket selling pages.

SQUARE Co.,Ltd. / SQUARE ENIX Co.,Ltd.

September 2002 - September 2008

Hanjuku Hero vs 3D (2003) - Game Programmer

  • Designed and developed new scriptting system, and some calculation system and AI in battle scene.

Hanjuku Hero 4 (2005) - Game Programmer

  • Designed and developed new scriptting system, and some calculation system and AI in battle scene.

Crisis Core: Final Fantasy VII (2007) - Lead Programmer

  • Designed and developed main system and scriptting system.

ue5-dungeongeneratordemo's People

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ue5-dungeongeneratordemo's Issues

Multiplayer support

Multiplayer support. Perhaps synchronization of generation by synchronizing random seed. In the case of run-time generation, differences in generation speed can occur, so synchronization of dungeon generation completion may be necessary.

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