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A lightweight game development environment where games can be written in Wren

Home Page: https://www.domeengine.com

License: MIT License

Makefile 0.44% C 93.52% C++ 0.59% Shell 0.25% Objective-C 5.07% NASL 0.13%

dome's Introduction

DOME - Design-Oriented Minimalist Engine

A comfortable framework for game development which melds SDL2 and the Wren scripting language, written in C.

Image of DOME logo

For more information on how to use DOME and get started, read the docs here.

How to Use

Download

You can download production-ready binaries from our Releases page

Build

If you want to build DOME yourself, to make modifications or other reasons, follow these instruction instead.

Ensure you have the shared SDL2 libraries installed on your system first, then to build, run:

> make

Run

Run ./dome [gamefile.wren] to run your game. If your initial file is called main.wren, just running ./dome will execute it.

Basics

Your game's entry point must contain a Game class which contains at least static init(), static update() and static draw(_) methods.

import "input" for Keyboard
import "graphics" for Canvas, Color

class Game {

  static init() {
    __x = 10
    __y = 10
    __w = 5
    __h = 5
  }

  static update() {
    if (Keyboard.isKeyDown("left")) {
      __x = __x - 1 
    }
    if (Keyboard.isKeyDown("right")) {
      __x = __x+ 1 
    }
    if (Keyboard.isKeyDown("up")) {
      __y = __y - 1 
    }
    if (Keyboard.isKeyDown("down")) {
      __y = __y + 1 
    }
  }
  static draw(alpha) {
    Canvas.cls()
    var color = Color.rgb(171, 82, 54)
    Canvas.rectfill(__x, __y, __w, __h, color)
  }
}

Modules

DOME provides the following modules/methods/classes:

  • Graphics
    • Canvas
      • Rect
      • Point
      • Circle
      • Lines
    • Color
    • ImageData
      • Draw sprites loaded from files (png)
  • Input
    • Keyboard
    • Mouse
    • Gamepads
  • Filesystem
    • File reading and writing
  • Audio (stereo and mono OGG and WAV files only)

TODO

You can follow my progress on implementing DOME on my twitter.

  • Graphics
    • Triangles
  • IO
    • Asynchronous Operations
    • Audio and Graphics also
  • Network Access
    • UDP
    • HTTP client (maybe)
  • Security sandboxing (maybe)

Dependencies

DOME currently depends on a few libraries to achieve it's functions.

  • Wren (This is built by make automatically)
  • SDL2 (version 2.0.2 or newer, this is a shared library and you must install it seperately)
  • libffi (version 3.3 or newer, but optional and can be built by make DOME_OPT_FFI=1)
  • utf8.h
  • stb_image
  • stb_image_write
  • stb_truetype
  • stb_vorbis
  • microtar
  • optparse
  • jo_gif
  • tinydir
  • ABC_fifo (A SPMC threadpool/task dispatching FIFO I wrote for this project)

Apart from SDL2, all other dependancies are baked in or linked statically. DOME aspires to be both minimalist and cross platform, so it depends on as few external components as possible.

Acknowledgements

Example Game Resources

  • Example game and graphics are derived from this fantastic PICO-8 tutorial.
  • Aerith's Piano Theme (res/AerisPiano.ogg) by Tanner Helland is available under a CC BY-SA 3.0 license: Link
  • Game Over Theme (res/music.wav) by Doppelganger is available under a CC BY-SA 3.0 license: Link
  • Font "Memory" is provided by Eeve Somepx, and is available on their patreon here under a common sense license.

dome's People

Contributors

avivbeeri avatar clsource avatar scholar-mage avatar frarees avatar

Watchers

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