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The new stuff
For instance: SignalR trace messages written to Standard Output
Compiling DCrank results in many warnings. With the azure deployment the first step we recommend is to build the project. As an end user if I see all these warnings I would not know if I did something wrong or why I am seeing all these warnings and if something needs to be done before proceeding.
The build should always be clean.
Look into unit tests for javascript with something like Phantom
My understanding is that we want to handle 2 distinct scenarios - (1) stopping a worker gracefully which would shut down a connection and then kill the process. (2) killing the worker process abruptly.
We need to make the required changes on the UI to allow the user to issue these 2 types of commands.
Remove agent ID from UI.
Fix issue involving duplicate messages in the agent log.
What is DCrank?
The CmdLine package does not have explicit support for the 'executable command [arguments]' format used by DCrank.
Either rework how CmdLine is being used (i.e. switch to the token mode) or replace CmdLine with a different parser that is more adaptable to the DCrank use case.
In order to solve the connection remainder problem, we need to be able to send messages to individual agents so we need the connection ids.
*Make an option available that lets you test this scenario
*Do want to send any messages during this test - if so the test flow needs to change
*The workers should not appear yellow because there is no target number of connections
The method name should be more descriptive of the actual behavior, i.e. CreateAndStart
*Messages per second : change label to messages per sec per connection
*remove 'N/A' and 'TBA' from the UI (where possible, given the information we have)
*given agents and workers names like Agent 1, put the ids elsewhere in the display
*Once you are looking at workers, it's not clear how one can go back to the 'agent level'..how to transition between different levels should be more intuitive
Seems to be an increase in the number of pings when more agents are connected.
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