This is a Minecraft shaderpack for use with Optifine. Ebin is aiming to provide maximum performance, configurability, and visual quality. Whether you want to create easy scenic screenshots to post on reddit, film a complex Minecraft cinematic, or play on a competitive multiplayer server, Ebin is intended to accommodate all these situations, and more.
- Shadows / Shading - the basics
- Global Illumination
- Bloom / Glow
- Motion Blur
- Procedural 2D Clouds
- Procedural Water
- Screen Space Reflections
- Terrain Parallax - 3D blocks with a supported texture pack
- Multi-Layered Shading Pipeline - Everything is correctly shaded, even behind semi-transparent blocks
- Time Override - you can force it to be daytime on a multiplayer server
- Terrain Deformation - "Animal Crossing" and "Acid" deformations
- OptiFine 1.10.2 D1 or newer
- OpenGL 4.1 compatible hardware
- Download and install a compatible version of Optifine
- Launch the game once to create the 'shaderpacks' folder, which is located with your "saves" folder
- Make sure the Ebin-Shaders folder structure is correct if you're downloading from the GitHub repository
- Place the Ebin-Shaders folder into your 'shaderpacks' folder.
It should be either:
Ebin-Shaders/shaders/(.vsh & .fsh files)
or:
Ebin-Shaders.zip/shaders/(.vsh & .fsh files)
If you download it from GitHub, it will be:
Ebin-Shaders.zip/Ebin-Shaders/shaders/(.vsh & .fsh files)
- Make sure you're running the latest version of Ebin (don't send crashlogs from old versions).
- Relaunch the game to clear any older crashlogs
- From the main menu, select the copy of Ebin that is causing a crash
- Log in to a singleplayer world
- Close the game
- The crashlog is located in either '/logs/shadersmod.log' OR '/logs/fml-client-latest.log'
- Send us the crashlog on Discord
Development is currently on a soft hiatus because I haven't been very motivated as of late. I intend to continue working on Ebin at some point in the near future, and there are still a lot of features I would like to implement at some point. In the meantime, I have started working on the Continuum Cleanup, which I hope will deliver twice the performance of Continuum 1.3 when it is complete.
~ BruceKnowsHow
This shaderpack was created after spending years modifying other shaderpacks, primarily SEUS. Ebin was created as a reaction to the many issues and inefficiencies within SEUS (which is by no means a bad shaderpack, it was probably the best shaderpack before the inception of Ebin). Developments within the Shaders Mod, such as its adoption by Optifine, and the addition of the #include preprocessor, boosted motivation to develop a more "modern" shaderpack.
- BruceKnowsHow: Primary Developer
- dotModded: Co-Developer
- Sonic Ether, creator of SEUS and inspiration for Ebin
- daxnitro, original creator of the Shaders Mod
- karyonix, longtime maintainer of the Shaders Mod
- sp614x, Ebin would not be possible without #include.
- chocapic13 & Sildur, various code references and help over the years