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Sildurs shaders website
Source for sildurs shaders website built with hexo, using the next theme as a base. It's a big mess, kill it with fire!
crash-2019-11-30_15.48.24-client.txt
Crashes Each time trying load these shaders. Default Shaders load fine.
UI outlines and some other graphic elements such as the breaking animation, structure block area outlines, entity hitbox outlines, etc.. do not render and cannot be seen.
Could you please add the option to remove Godrays from the moon, or have it off by default. Kinda odd to have my nights lit up like a second sun. Also in general the nights are way too bright, even at the lowest setting
Hi!
I assume this is only for the JAVA edition?
Maybe it can be good to write that in the readme and on the website as well. ;)
As the tittle says, whenever I open my inventory while using Sildur's Vibrant shaders v1.22 High my game automatically crashes every single time. I've tested this in Singleplayer and multiplayer, always crashes.
I am running MC 1.14.4 with the following mods installed:
forgemod_VoxelMap-1.9.13b_for_1.14.4
Hwyla-forge-1.10.5-B66_1.14.4
jei-1.14.4-6.0.0.10
LightOverlay-3.4
preview_OptiFine_1.14.4_HD_U_F4_pre2
worldedit-forge-mc1.14.4-7.0.1
In these videos I recorded all the water-related glitches/bugs I found while playing.
Every video has a description where I explain the issue.
@Sildurs-shaders
First of all, this is an amazing shader, LOVE IT
Only have a few wishes
I'm using the "Sildur's Vibrant shaders v1.262 High" version and I'm getting weird circles on the ground, even in void dimensions. They move with me and act like there's something between them and the sun. More appear as it gets darker. I'm running this on FTB Revelation modpack if that helps with knowing what other mods there are.
I've tried playing around with most of the options in the shader options menu but nothing seems to get rid of them.
Hello, was wondering if you could look into making this shader pack work with TFC. It remakes all of Vanilla worldgen and blocks, oceans and sky. https://github.com/TerraFirmaCraft/TerraFirmaCraft
See screenshots below:
With your new Default Shader
With Vibrant Shader, taking at same time of day
The sky projects shadows, also at night. Problem is the BlockLight level is additive to the shadow. At day you wont notice this because the skylight is just as bright as blocklight. At night however the "skylight" level is, lets say 3, yet the blocklight is still 15. The difference in strength of light isn't calculated in the shadows at night, resulting in a hard "lightlevel 3 shadow", where there is blocklight level 15.
I have made some screenshots for clarification.
Link to album with descriptions
I believe the correct behaviour would be blocklight casting their own shadows, and the moon's shadow fading in these places. Personally I even think the enire shadow cast by the moon should be a bit less defined/"light". And the shadows from the moon should stop casting once a single pixel of sun can be seen.
So I am not sure if these are intended/due to my settings, I can post the settings here if you'd require me to.
When using Sildurs Vibrant Shaders and breaking blocks it shows no animation.
OptiFine 1.15.2 HD U G1 pre13
With either OptiFine or Forge (using OptiForge).
I've tested with other shaders, and it works fine.
Tested with and without a resource pack and it will always happen.
Lightning has the wrong color in-game
the testing I did with the screenshots included above suggest some issue with the lightning sharing colors with emissive light
I tried to find my own fix and the only relevant information I found came from this post
first commenting that lightning was invisible then finding it was rendered black
sp614x/optifine#2383
"Shading should be disabled for lightning texture , but those flashs of light should affect the lighting and shading of surrounding blocks"
I like to play with lowered ambient lightning and, while I was able to change it using the built-in tools, the night skybox now looks way too bright. Is it possible to change the shader's skybox color? If so, which variables should I edit?
Bloom in 1.27 makes a weird lava texture overlay on the player when looking at lava. Especially visible in the Nether. This sometimes happens to torches too
Hi Sildur, there are SOMETIMES heavy graphic glitches with the particles or the weather 2 mod. I am using the lastest pre optifine for 1.12.2 and the vibrant shader with volumetric.
The clouds of this mod are always flickering and all other particles are sometimes working in some cases at daytime but at nighttime they also flicker.
At least your shader is one of the rare ones that can even show these particles of that mod. Do you think you could work with that dev together to maybe fix these issues? If you can do that, your shader would be I guess the first working shader with that mod. And I guess download counts and popularity of that mod and your shader would increase too ;p
Thanks for this great shader :)
This shader (https://www.planetminecraft.com/mod/voyager-shader-beta/) adds a fog in the morning can you also do it on the Sildur's Vibrant Shaders ?
An option could be used to adjust its density or activation.
Thank you for this beautiful shaders
First up, I'd just like to say that your vibrant shaders are amazing. : )
Using a mac laptop, and the fact that I don't need to completely switch my computer to have graphics worth looking at is really kinda nice...
Anyway here's the suggestion:
A basic version of your vibrant shaders, with easy to understand parameters, comments on what the values do within the code, and other stuff that would help people trying to start out making shaders, or just coding in general! : )
Hey, my game is crashing after some time of playing with your shaders, i have 2 other mods installed - Voxel map and JEI. My game is able to run at 70 - 80 fps most of the time so i think it's not fault of my PC. Down below is short error code from MC console, full report is available here
14:44:32.401
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000032a08b7, pid=6884, tid=7420
14:44:32.401
14:44:32.401
JRE version: Java(TM) SE Runtime Environment (8.0_51-b16) (build 1.8.0_51-b16)
14:44:32.401
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.51-b03 mixed mode windows-amd64 compressed oops)
14:44:32.401
Problematic frame:
14:44:32.401
J 3390 C1 java.util.AbstractList.subList(II)Ljava/util/List; (31 bytes) @ 0x00000000032a08b7 [0x00000000032a0820+0x97]
14:44:32.401
14:44:32.401
Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
14:44:32.401
14:44:32.401
An error report file with more information is saved as:
14:44:32.401
E:\Users\xyz\xyz\xyz\xyz\xyz\1.14\hs_err_pid6884.log
14:44:32.417
14:44:32.417
If you would like to submit a bug report, please visit:
14:44:32.417
http://bugreport.java.com/bugreport/crash.jsp
14:44:32.417
14:44:32.418
AL lib: (EE) alc_cleanup: 1 device not closed
14:44:32.931
Process crashed with exit code 1
The 'fire' part of campfires isn't animated. It doesn't move and just stands still.
The ad fly link provided commits a drive-by download with a known MacOS trojan.
Just turned the shaderpack on and I get weird artifacts showing on the ground and on some items. Diamond tools for example have a weird reflection on them, not sure if this is intended or not. Applies to all metallic like tools from modded or vanilla.
The blocks have this strip-y texture on them, everywhere.
The chest and tank below for example have weird artifacts inside of them:
The bed here has some artifacts too. They disappear if I am near enough to the bed itself.
Feature Request:
The moon should automatically adjust brightness of the glow and the reflection of the moon in the water, according to the moon phase. The full moon should be the brightest and the new moon should be the darkest, with very little reflection in the water.
Feature Request:
It would be great to have an option to make the moon glow darker in general. This would adjust all of the phases of the moon to have less of a glow.
An example of the new moon being too bright in the sky and in the water reflection.
Hello, I'd like to report a bug related to Vibrant Shaders v1.27 with MC 1.15.2 / Optifine HD_U_G1_pre18
With shader on, the outline of entity is not rendered even though it has glowing effect.
Moreover, the entire screen tears and glitches if I'm looking at the entity with invisibility & glowing effects both applied to it.
I can confirm that it doesn't happen if I turn off the shader. :-(
Hello! Everytime i download the shader, add it to the folder, and click on it in the list it doesnt change my visuals, how do i fix this?
This is a great shader! It would be cool if the reflections I see on stained glass could be on normal glass too.
Just asking if this is intentional and if it would be possible to disable this effect.
I mean the blur effect that seems to be applied to some stuff above the horizon and/or in front of the skybox.
i noticed it here
my guess is that it was meant to make the stars sparkly(??) looking
kinda like in this picture
as the sparkle effect is basically gone when zoomed into the skybox via optifine
also I'd generally prefer the stars to be dots and not sparkles but that's just personal taste. also sorry for any typos and bad wording/phrasing Englisch ain't my native Language
Like the title suggests, I think if we could choose the color of lighting per block it would be really helpful and look much better.
By default, the light coming from illuminating blocks or items is orangeish. This works well for some blocks, but for items like Sea Lanterns it doesn't. It would be nice if I could manually choose the light color for sea lantern, and make it like white or light blue. It'd look much better.
It would be amazing if one could change the water color in specifc (modded) biomes. Also it would be very coll if along with this gradual watercolor changes were added!
Edit:
Along with that biome specific colored fog would be awesome too!
Video: https://streamable.com/fsk57j
Have had this flickering issue the past 2 versions of the shaders, basically during sunrise and sunset there is a flickering band radiating from the sun. The issue stays no matter what texture pack. Changing alternate sun angle also makes no difference. Disabling the sun entirely via optifine removes the band, but obviously I'd like to have a sun.
Crash report: https://paste.ee/p/1GM3s
Issue appears to be fixed by disabling render regions in OptiFine
Minecraft 1.15.2, fabric-loader-0.8.2+build.194-1.15.2, Sildur's Extreme-VL v1.27
I don't recall changing any settings recently, but all of a sudden the Extreme-VL shaders have glitched in such a way that daytime no longer looks bright. The sun is very dull and blurred, I'm not sure if that's a hint to what's happening here.
It seems like there aren't any shadows anymore, as well? But they're definitely turned on - I've tried restarting minecraft, switching the shader off and on again, taking off resource packs, but nothing seems to solve it. Which is fairly frustrating, considering this just randomly happened and I don't know what caused it at all.
I love the wet reflections on the ground when it's raining, but i don't like that the effect also shows when inside. It would look better if the floor would be 'dry' whenever you enter a building.
It might be tricky to fix, but love to see it change.
Picture for reference
I've got an issue when i downloaded v.1.25. Lights on blocks around 40 blocks far from me, starts to blinking a little, it's most visible in night. It's annoying most on quartz - my favorite block. I tried to off and on some options and i found that blinking come in when Ambient Occulusion is ON. When I change AO amount it's comes stronger on higher amount but still visible and annoying on 1.0. On versions before 1.25 it's don't happening. Can you tell me what
it can cause, maybe an optifine option - I don't know.
It's hard to show on gif so I uploaded to non public video on YT link below:
https://youtu.be/G3RZxi-yfwI
Hi, I'm super excited to try out your shaders but your downloads page is redirecting me to sketchy websites. After about 20 redirects I landed on a page that had a phony "adobe flash update" popup that was obviously a ploy to install malware. Then after further redirects I closed the page to protect myself. Is there any way I can download without using these suspicious websites? Would you consider something safer like a dropbox maybe? Thanks!
I really love your Vibrant shader but TC is one of my fav mods, so I'd love to know wether it was possible to make the two compatible
Hello !
Pictures are worth a thousand words.
As written in the descriptions, with Sildur's Default the chunks being loaded are flashing during sunset and moon rise. Does not happen with Sildur's Light.
However with Sildur's Light, during sunset some strange waves of shadow "strokes" can be seen, moving towards the sun.
Happens on Default & Lite v1.27.
Please, send me a life-boat !
It would be a nice thing to be able to control the speed and amplitude as in vibrant.
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