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Comments (17)

ibilon avatar ibilon commented on September 11, 2024

Hey, so full length (40 min) talk?

from wwx2016.

waneck avatar waneck commented on September 11, 2024

Yes, I believe there is content for a full length talk - from getting started to how it works internally, there's a lot to talk about! :)

from wwx2016.

JbIPS avatar JbIPS commented on September 11, 2024

Be sure to keep some time to amaze our eyes with a breath taking live demo! Can we take last year bio and pic to announce your talk?

from wwx2016.

clemos avatar clemos commented on September 11, 2024

Bump @waneck :)
We'd really like to announce your talk: can we use last year's bio and picture ?

from wwx2016.

JbIPS avatar JbIPS commented on September 11, 2024

Hello @waneck !

Could you please fill and / or correct the following infos so we could announce your talk ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!


Job title / occupation

Biography

Talk’s title

Talk’s focus & description

Links relevant about you and your talk

from wwx2016.

waneck avatar waneck commented on September 11, 2024

Oh sure, I'll do it tonight! I missed @clemos last message, sorry!

from wwx2016.

waneck avatar waneck commented on September 11, 2024

Job title
Engineer at Proletariat, Inc.
Biography
Cauê is the main author of the Java and C# targets. He loves working with game and server development, and exploring the possibilities of Haxe while doing so!
Talk's title
Unreal.hx: Unveiling the power of the Unreal Engine with Haxe
Talk's focus & description
In this talk, I will present Proletariat's latest library, Unreal.hx, which integrates Haxe into the Unreal Engine in a more feature complete manner than any other language integration, apart from the official C++. I will show how to setup a project, how the project uses macros to achieve this tight integration with the C++ API, and how it uses the cppia VM to leverage faster iteration.
I will discuss also how the created Unreal.hx toolchain might be used to integrate other C++ libraries with Haxe out-of-the-box

from wwx2016.

waneck avatar waneck commented on September 11, 2024

Links: https://github.com/proletariatgames/unreal.hx

from wwx2016.

ibilon avatar ibilon commented on September 11, 2024

Thanks, I'll add you to the website.

What picture do you want us to use?

from wwx2016.

waneck avatar waneck commented on September 11, 2024

Well, I don't usually take pictures and I suck at using them. So I've asked my girlfriend to choose it and the choice was this one. Let me know if it works
770fc114-c35d-45dc-9cd7-4911c174bd12

from wwx2016.

ibilon avatar ibilon commented on September 11, 2024

It works ;)

Added to the website.

from wwx2016.

jeebus3000 avatar jeebus3000 commented on September 11, 2024

Hello!
Is there a recording of this session?

from wwx2016.

ibilon avatar ibilon commented on September 11, 2024

@jeebus3000 all talks were recorded and will be put online.

from wwx2016.

jeebus3000 avatar jeebus3000 commented on September 11, 2024

Cool!
Thanks!

from wwx2016.

ibilon avatar ibilon commented on September 11, 2024

Hey @waneck, couldn't find your presentation online, could you upload it? (or send us a link if I just missed it)
Also would it be ok for us to upload it on the wwx website?

from wwx2016.

waneck avatar waneck commented on September 11, 2024

Hey! The slides are at https://slides.com/cauewaneck/unreal-hx . I can send you guys an html of this, but I don't think there will be a version that is 100% in the wwx website. Anyway, I'd be of course fine if you can do it.

from wwx2016.

ibilon avatar ibilon commented on September 11, 2024

Thanks,
I think it ended up ok http://wwx.silexlabs.org/2016/assets/presentations/caue-waneck/#/
and almost 100% on the wwx repository.

from wwx2016.

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