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🔗WPF node editor based on ReactiveUI

License: MIT License

C# 100.00%
csharp finite-state-machine net-core net-core-3-1 node-editor nodeeditor reactiveui scheme simple-state-machine simplestatemachine state state-machine statemachine visualization wpf

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simplestatemachinenodeeditor's Issues

Demo screen

A small screen in the corner that displays the entire area and the currently displayed

Comment

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as in UE4

Not correct Scaling

Scaling occurs relative to the upper left corner, but it is necessary relative to the position of the mouse

Generate FSM as a code [suggestion]

Hello. I'd like to suggest that you generate FSM as code. In a similar way as done in Robert C. Martin's CC_SMC project which is described in his book "Agile Software Development, Principles, Patterns, and Practices", which is available in Russian.
FSM generated by it is an abstract class with an events and a states as an enums, events as a public methods which will be called from client code and a transitions as a abstract methods which will be implemented by user.

It will also be useful to make it possible to generate FSM code for different programming languages, as CC_SMC does.

The easiest way I see to do this is to export the FSM to CC_SMC and use it to generate the code.

There is other C# project too: https://github.com/SuperJMN/StateMachineCompiler

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