simplestatemachine / simplestatemachinenodeeditor Goto Github PK
View Code? Open in Web Editor NEW🔗WPF node editor based on ReactiveUI
License: MIT License
🔗WPF node editor based on ReactiveUI
License: MIT License
For save:
Use Avalonia for support Mac Os and linux: https://github.com/AvaloniaUI/Avalonia
We need create exe file for install
A small screen in the corner that displays the entire area and the currently displayed
Panel for working with history as in Photoshop
And need menu for changing language
Sort by coordinates and set z-index
Add icons for activation:
Change color of start value
We can use Force-directed graph drawing
【Open from file】
When there are 100 nodes, the page load is very slow.
Similarly, the more nodes, the slower the loading.
Do you have any ideas to solve the problem?
Only visible canvas is imported.
Add grid markup
Scaling occurs relative to the upper left corner, but it is necessary relative to the position of the mouse
It is not clear which type was chosen
Hello. I'd like to suggest that you generate FSM as code. In a similar way as done in Robert C. Martin's CC_SMC project which is described in his book "Agile Software Development, Principles, Patterns, and Practices", which is available in Russian.
FSM generated by it is an abstract class with an events and a states as an enums, events as a public methods which will be called from client code and a transitions as a abstract methods which will be implemented by user.
It will also be useful to make it possible to generate FSM code for different programming languages, as CC_SMC does.
The easiest way I see to do this is to export the FSM to CC_SMC and use it to generate the code.
There is other C# project too: https://github.com/SuperJMN/StateMachineCompiler
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