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Reflection And Texturing

by Harris maung CS3241 Lab3

This is a texturing and reflection implementation with openGL. We are able to render a scene that users can pan left,right, up and down. The image below shows the final scene. The reflection on the table was done primitively by taking a table as a plane and using a camera whose positions are a reflection about this plane to output an image of what it looks like from below the table. This image is then used as a texture and is rendered on the table top during rasterization.

RayTracing

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