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Combat sheet for the Advanced Engine Role-playing game system

Python 40.08% Shell 0.11% HTML 2.13% JavaScript 56.33% CSS 0.31% RobotFramework 0.15% Dockerfile 0.09% TypeScript 0.79%

aesheet's Issues

Penalty for shooting to a specific range

Allow specifying current target range, for which the penalties would be automatically calculated, taking into account current lighting conditions, weapon ranges and weapon addons.

Firearm ranges

Instead of fixed ranges, the ranges should be calculated from weapon and ammunition base statistics.

Add natural weapons

Natural weapons should use Toughness and Hardened Skin edges to calculate durability and lethality.

The Durability of natural weapons (for example, fists or bear paws) is calculated as follows: Attack base lethality + Hardened Skin LR + Toughness L/2. When natural weapons are damaged, their owner takes non-lethal damage.

Use weight as a penalty

Accumulated weight for the character should penalize skill checks.

If possible, the effects on the stats should be itemized somehow to make it easier to troubleshoot and modify the characters loadout.

Instinctive fire

Level of instinctive fire should be displayed and effect indicated near weapons that can take advantage of the skill.

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