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tddebug's Introduction

T{D}Debug

Project that generates two binaries, one for iOS and one for macOS. Each binary acts as a debug message sink for anything other process that sends data to it.

Handshaking

The process for one peer to become the client of another is done by sending a series of messages to each other. This handshaking consists of the following flow:

Connecting

Client Peer Host Peer Sends Handshake.RequestConnection Returns: A) Handshake.ConnectionGranted on success B) Handshake.ConnectionRefused if no connections possible If received: A) Handshake.ConnectionGranted, puts client peer into connected state B) Handshake.ConnectionRefused, puts client peer into disconnected state

Disconnecting

Client Peer Host Peer Sends Handshake.ConnectionClose
Sets its state to disconnected Returns Handshake.Disconnected Sets client peer state to disconnected

Client Peer Host Peer Asynchronously sends Handshake.DropAsClient Sets internal state to disconnected Sets client peer state to disconnected

tddebug's People

Contributors

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Watchers

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