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5.0 3.0 1.0 30.96 MB

A mod for Baldur's Gate II which allows you to, e.g., restore all the classic Baldur's Gate sounds, remedy a lot of audio-related issues, overhaul creature sounds, revive EAX support, and tweak NPC soundsets

Home Page: https://skellytz.github.io/docs/readme-infinitysounds.html

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infinity-sounds's Issues

Second chunked death sound

Congrats on the release! Two notes:

  • iwds also shipped gore2 for chunking a frozen foe (our code says also for petrified; sound fits both; I think this was RE from the forum). I guess it would require more tobex work though.

I know these games are not supported yet, but for future reference:

  • original iwds have both sounds
  • original pst is missing both sounds

[BG2EE] Restore BG1 PC Soundsets shouldn't use the legacy loader.

Unfortunately EE patch 2.6 broke the selection sounds on the legacy loader where they play once and then stop playing completely when the game reaches the 7th line. The only way additional voicesets reliably work on that patch level is to extend CHARSND.2da with additional coloumns (akin to how EET or https://github.com/GraionDilach/Baldurs-Gate-Voice-Pack-for-EE-2.6 does it).

Otherwise I would suggest keeping this component classic-only.

Gulp.wav could not be played in Windows

Greetings, @skellytz! Thankee for this GitHub 2.0 release!

I was testing various sounds from this mod and the gulp.wav didn't play in Windows, even though many other sound files did.

Thankee for fixing this!

Good mod, but with a flaw

Very good mod.

The only thing that I dislike is that after the spellcasting sounds, you get the BZZZZ or the PIPIPIPI and it's kinda not appropriate (I take they point for a "status" change, like imprisoned?). I mean, you already "heard" the sound of the spell, why having the BZZZ or PIPIPI?

E.g Irenicus when fighting the cowled wizard in the monastery. But there are other examples, I forgot them (sorry).

ToB: another example: As soon as you get out of the pocket plane for the first time, there is the DRIN DRIN DRIN when fighting the soldiers threatening you and Amelyssan in Saradush.

[BGEE|SoD] Gulp sound doesn't play in game

Restore Gulp Sound
It seems that this commponent is not working on my installation (Baldur's Gate: Siege of Dragonspear 2.6.6)

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #110 // Restore BG1 Spellcasting Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #120 // Restore BG1 Weapon Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #130 // Restore BG1 Armor Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #170 // Restore Chunked Death Sound: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #180 // Tweak Sound Channel Volume Levels: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #189 // Enable Footsteps During Combat: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #210 // Restore BG1 Ambient Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #230 // Restore & Tweak Soundsets: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #240 // More Existence Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #250 // Tweak Existence Sound Delay: v2.0

Originally posted by @mariuszparys in https://github.com/skellytz/infinity-sounds/discussions/3#discussioncomment->6767954

"Restore Gulp Sound" component was originally intended only for the classic BG2 because it's the only game with a missing gulp.wav associated with string 16233. As it turns out, in BGEE (with or without SoD) gulp.wav is present, but for some reason it isn't associated with string 16233; it must have been accidentally removed by the developers. This is a bug in BGEE.

A future version of Infinity Sounds will enable installation of this component on BGEE and add gulp.wav to string 16233.

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