#Destination Unknown A text adventure creation engine. Now you can make a text adventure without knowing a programming language!
###How to use it
The engine reads information through a json file titled gameconfig.json
which needs to be in the same directory as the core jar file.
It would help to learn the json format, else you can look at the default config file and see get the jist of it.
The files that pertain to the creation of the text adventure are located in out/artifacts/Destination_Unknown_jar/
If you just want to make a text adventure, those are the only files you have to worry about
Just move them into a separate foler and run one of the run
scripts.
####Things you can customize in the JSON
- Player
- Max health
- Starting health
- Starting Room
- Inventory
- Non Player Characters (NPCs)
- Name
- Unique or not (The difference between 'Mario' and 'A Mario')
- Health
- Gender
- Inventory
- Items that drop when killed
- Items
- Name
- Damage
- Returned Health on consumption
- Unique or not (explained within NPCs)
- Rooms
- Name
- Description (Printed on first visit of room and when the player 'look's)
- Directions from room ('north' goes to Room x)
- Items in room
- NPCs in room