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๐ŸŽฅ A compilation of C++ tools for the creation of cinematographic scenes in Unreal Engine.

Home Page: https://www.gerlogu.com

License: MIT License

C++ 96.88% C# 3.12%

fixedcamerasystem's Introduction

Fixed Camera System

Version Asset Type Asset Stars
Add cinematographic cameras by easily dragging them into the scene and use different tools to configure their style and path.

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Description

Latest Update: March 20th, 2023

Documentation / Official Website / GitHub Profile

๐Ÿ“š Overview

Fixed Camera System includes different tools and actors to easily configure a scene with static and on-rail cameras. If you need help in order to include the actors into a map, read the User's Manual.

๐Ÿ“ฃ Content

This is what you can modify:

  • Tool parameters
  • Camera parameters
  • C++ classes

๐Ÿ›  How to Use

Read the manual here: [ENGLISH]

๐Ÿ—ฃ Contact

If you have any questions, contact me and I will answer you and include your question into the User's Manual.

Technical Information

Features:

  • Easily add the various actors and tools by dragging them into the scene.
  • A custom tab has been added to the Editor to facilitate the placement of actors.
  • Example scene INCLUDED.
  • Open for future updates.

Code Modules:

  • FFixedCameraSystemModule: Editor

Number of Blueprints: 5

Number of C++ Classes: 4

Input:

Action Mappings

  • Shoot: Gamepad Right Trigger | Space Bar

Axis Mappings

  • HorizontalMovement: D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)]
  • VerticalMovement: W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)]

Network Replicated: No

Supported Development Platforms:

  • Windows
  • Mac

Documentation: [ENGLISH]

Important/Additional Notes: In case you have any doubt, contact me and I will answer you and include your question into the User's Manual.

fixedcamerasystem's People

Contributors

gerlogu avatar

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