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/sBin/StyleGuide/Git/CommitMessage
Home Page: http://slashsbin.dev/styleguide-git-commit-message/
License: Other
teste 🐳
I developed this chrome extension (https://gitlab.com/louisgrasset/git-moji).
I'll update it following your repository.
What do you think about it?
What I'm going to say is my opinion and only mine.
🐘 :elephant: PostgreSQL Database specific (Migrations, Scripts, Extensions, ...)
🐬 :dolphin: MySQL Database specific (Migrations, Scripts, Extensions, ...)
🍃 :leaves: MongoDB Database specific (Migrations, Scripts, Extensions, ...)
🏦 :bank: Generic Database specific (Migrations, Scripts, Extensions, ...)
🐳 :whale: Docker Configuration
:emoji1: :emoji2: Subject
All WIP(Work In Progress) Commits MUST have the WIP Emoji(see below).
...
All WIP Commits Should be Avoided!.
🐛 :bug: when reporting a bug, with @FIXMEComment Tag
I thus think one should not follow this guideline, or at least not in its current state.
💚 is for fixing the CI build, but what about changing elements of the CI (like changing the travis, drone or gitlab-ci file of a project)?
Hi Marine :D
Which Emoji It's Suitable for Refactoring Code (Brand, Names, ... Refactor)? (Is this 🎨 yet?)
#emoji-container {
position: absolute;
width: 100%;
height: 100%;
}
#biometric-canvas {
position: absolute;
top: 0;
left: 0;
}
</style>
camera.position.z = 5;
const emojis = [];
const emojiContainer = document.getElementById('emoji-container');
renderer.setSize(window.innerWidth, window.innerHeight);
// Función para agregar un emoji en la posición del clic
emojiContainer.addEventListener('click', (event) => {
const mouse = new THREE.Vector2();
const raycaster = new THREE.Raycaster();
// Convierte las coordenadas del clic a coordenadas normalizadas de Three.js
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
// Encuentra intersecciones con la escena
const intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
// Crea un nuevo emoji en la posición de la intersección
const emojiTexture = new THREE.TextureLoader().load('');
const emojiMaterial = new THREE.MeshBasicMaterial({ map: emojiTexture });
const emojiGeometry = new THREE.PlaneGeometry(1, 1);
const emojiMesh = new THREE.Mesh(emojiGeometry, emojiMaterial);
emojiMesh.position.copy(intersects[0].point);
scene.add(emojiMesh);
emojis.push(emojiMesh);
}
});
const animate = () => {
requestAnimationFrame(animate);
emojis.forEach(emojiMesh => {
emojiMesh.rotation.x += 0.01;
emojiMesh.rotation.y += 0.01;
});
renderer.render(scene, camera);
};
emojiContainer.appendChild(renderer.domElement);
animate();
Hi,
Great styleguide, it's nice to have it written down on paper to share it with fellow developers.
I think some examples (good vs wrong) would really help people to adopt your style guide.
Cheers,
Damien
We always copy paste the entire URL to the issue in the last line instead of just #123.
Fixes https://github.com/slashsBin/styleguide-git-commit-message/issues/1
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