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caulcrafting's Issues

Add stacked crafting

Hey!
My suggestion is pretty simple. The craftings would be stackable, e.g.:

  • I made 3 rotten flesh become 1 leather. If I drop 64 rotten flesh, it'll make 21 leather, instead of doing nothing.

Hope this can be implemented!
Thanks!

1.13 migrate

Expected for june 2018, will break old version (1.9 -> 1.12) of CaulCrafting

Editor code cleaning

separate commands by files and major actions by function to introduce new features more easily in the future (like API)

Per craft/recipe permission.

I have a suggestion for this plugin in order to make it more RPG.
If a name parameter is added to the craft editor, I got two ideas that parameter could be used for:

  • Per craft/recipe permission:

Now permissions for using the caulcrafting are:

caulcrafting.use
Allows you to use the crafting system
default: true

But it will be awesome if it could be like this (with the name parameter):

caulcrafting.use.<name>
Allows you to use that specific crafting recipe.

Maybe it will break other people server configs if they update, but making by default caulcrafting.use.* could work for them.

  • Cleaner /caulcrafting list.

If you got long recipes or recipes that have similar items, it could get a little bit tricky to find the craft you want to delete or change...etc.

P.S. I believe the name parameter is the easiest way to do that since now the recipes "names" or "ID" are something like 2959b9f2-9d12-4876.... Also it gives you the possibility to change the recipe in the future: you can do that by maintain the name so people who have the permission already can still making the craft (with the new recipe).

Thanks you in advance.

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