This is a patch for a library used by An anime game launcher and The Honkers railway launcher that allows running a prelaunch script.
A patched version of the anime-launcher-sdk for running a pre-launch-script.
This is intended to be used with GIMI or SRMI however no special feature is available for these mods.
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Clone the repository for the launcher that you want to patch Fantasy anime game: https://github.com/an-anime-team/an-anime-game-launcher.git Honkers railway game: https://github.com/an-anime-team/the-honkers-railway-launcher.git
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Open the directory for the launcher and then open the files named
Cargo.toml
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Find the fine that says
[dependencies.anime-launcher-sdk]
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Below that line there should be one that says
git = "https://github.com/an-anime-team/anime-launcher-sdk"
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Replace that line with:
git = "https://github.com/Slimemaster0/anime-launcher-sdk-script-kiddy-patch"
then save and exit the file -
Run
cargo build --release
Now there should be a patched binary intarget/release
The script must be placed in (PATH/TO/GAME/FILES/(Name of game)/run.bat
The path is typically $HOME/.local/share/name-of-launcher
- If you are use 3DMigoto then you will need to add a file called
d3dcompiler_47.dll
to the 3DMigoto directory - If you use FPS unlocker for the fantasy anime game the script will be called:
fps_unlocker.bat
- This patch is not required for use 3DMigoto with AAGL, but is required for The Honkers Railway Launcher
- The file named "hsr.bat" is a refrence launch script use by my self for the honkers railway game