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smith076's Projects

animexstream icon animexstream

An Android app to watch anime on your phone without ads.

arduino-max72xxpanel icon arduino-max72xxpanel

Arduino interface for Adafruit-GFX to control a set of 8x8 LEDs with a MAX7219 or MAX7221

blacksmith icon blacksmith

Blacksmith is a tool for viewing, extracting, and converting textures, 3D models, and sounds from Assassin's Creed: Odyssey/Origins/Valhalla and Steep.

character-chan icon character-chan

Cross-Platform 2D and 3D Programmatic Character Generator based on cubic splines

cinema4d-3divs icon cinema4d-3divs

Cinema4D(Python) Script to export 3D planes as 3D React Components

deca icon deca

DECA: Detailed Expression Capture and Animation (SIGGRAPH 2021)

fx-gltf icon fx-gltf

A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0

gltfast icon gltfast

Efficient glTF 3D import / export library for Unity

howtogit icon howtogit

This is a very beginners course as to how to push and add a new pull request

instant-ngp icon instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

jl-s-unity-blend-modes icon jl-s-unity-blend-modes

👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)

kshading icon kshading

Shading models for Unity’s Universal Render Pipeline.

mocapnet icon mocapnet

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

motionet icon motionet

A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]

nanogui icon nanogui

Minimalistic GUI library for OpenGL

nasa-3d-resources icon nasa-3d-resources

Here you'll find a growing collection of 3D models, textures, and images from inside NASA.

nescat icon nescat

Enhanced version Nintendo Emulator for ESP32

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