Programmer, mostly Friday Night Funkin' stuff, currently working on Psych Online
I don't know what else to say here so... I like to eat sand...
My Main Socials:
![](https://user-images.githubusercontent.com/72814880/201487264-7b657448-85a9-4a54-8b8d-9331aa53adf4.png)
Psych Engine with Online Multiplayer
Home Page: https://funkin.sniro.boo
License: Apache License 2.0
Programmer, mostly Friday Night Funkin' stuff, currently working on Psych Online
I don't know what else to say here so... I like to eat sand...
blub linked the wrong one
No response
Lua
Windows
nah
Error loading sound from file: ./assets/music/none.ogg
Called from openfl.media.Sound.fromFile (openfl/media/Sound.hx line 407)
Called from backend.Paths.returnSound (backend/Paths.hx line 435)
Called from substates.PauseSubState.new (substates/PauseSubState.hx line 79)
Called from states.PlayState.openPauseMenu (states/PlayState.hx line 2544)
Called from states.PlayState.update (states/PlayState.hx line 2299)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 239)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 749)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)
Called from openfl.media.Sound.fromFile (openfl/media/Sound.hx line 407)
Called from backend.Paths.returnSound (backend/Paths.hx line 435)
Called from substates.PauseSubState.new (substates/PauseSubState.hx line 79)
Called from states.PlayState.openPauseMenu (states/PlayState.hx line 2544)
Called from states.PlayState.update (states/PlayState.hx line 2299)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 239)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 749)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)
Called from openfl.display.Stage.__broadcastEvent (openfl/display/Stage.hx line 1178)
Called from openfl.display.Stage.__onLimeRender (openfl/display/Stage.hx line 2177)
Called from lime.app._Event_lime_graphics_RenderContext_Void.dispatch (lime/_internal/macros/EventMacro.hx line 91)
Called from lime._internal.backend.native.NativeApplication.handleRenderEvent (lime/_internal/backend/native/NativeApplication.hx line 375)
Called from lime._internal.backend.native.NativeApplication.exec (lime/_internal/backend/native/NativeApplication.hx line 146)
Called from lime.app.Application.exec (lime/app/Application.hx line 150)
Called from openfl.display.Application.exec (openfl/display/Application.hx line 130)
Called from ApplicationMain.create (ApplicationMain.hx line 137)
Called from ApplicationMain.main (ApplicationMain.hx line 26)
Lua
Windows
No
More noteskins options like funkadelix and b3 and such
Stage Editor, 6K+ support, and winning icons.
I tried to open Psych Online after altering some settings in psych 0.7.3 and it prevented me from opening it. I had to the delete the funkin.sol file in Appdata/Roaming/ShadowMario/PsychEngine for it to work again. I would like if Psych Online made it's own save folder instead of sharing one with vanilla psych.
Basic Null Onject Reference
Lua
Windows
No, I tried opening the game with and without mods before deleting the save.
i completely build psych online for android with your source
I'm unable to compile for windows. I made sure to install the correct version of Haxe and libraries, still no good.
source/online/GameClient.hx:11: characters 8-40 : Type not found : io.colyseus.error.MatchMakeError
source/online/GameClient.hx:172: characters 51-65 : Type not found : MatchMakeError
Source
Windows
I didn't edit anything, I tried to build after downloading the source
Null Object Reference
Called from options.NotesSubState.updateNotes (options/NotesSubState.hx line 664)
Called from options.NotesSubState.new (options/NotesSubState.hx line 141)
Called from options.OptionsState.openSelectedSubstate (options/OptionsState.hx line 19)
Called from options.OptionsState.update (options/OptionsState.hx line 101)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 222)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 752)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 682)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 556)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 402)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1399)
No response
Source
Windows
no
I would like to tell you to make the mobile version of this game, both Android and IOS, this game is very good, and I'm sure there will be a lot more downloads after the mobile version from this version. Thanks
Proper credit that was forgotten
game crashed on both sides
haxe/net/impl/WebSocketGeneric.hx (line 384)
io/colyseus/Connection.hx (line 69)
io/colyseus/Room.hx (line 107)
online/GameClient.hx (line 198)
states/PlayState.hx (line 2694)
states/PlayState.hx (line 3208)
states/PlayState.hx (line 2898)
states/PlayState.hx (line 2854)
openfl/events/EventDispatcher.hx (line 402)
openfl/display/DisplayObject.hx (line 1399
Lua
Windows
no
I was changing the online settings to 'ws://localhost:2576' then I accidently the \ key next to my enter and this came out 'ws://localhost:2576' and now its at a constant crash cycle everytime i go into Online
Error Code:
Invalid char 60 at position 0
Called from online.Thread.run (online/Thread.hx line 16) Called from online.Waiter.update (online/Waiter.hx line 24) Called from flixel.FlxGame.update (flixel/FlxGame.hx line 747) Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679) Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558) Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426) Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)
Called from haxe.format.JsonParser.invalidChar (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 318) Called from haxe.format.JsonParser.parseRec (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 147) Called from haxe.format.JsonParser.doParse (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 57) Called from io.colyseus.Client.request (io/colyseus/Client.hx line 218) Called from haxe.http.HttpBase.success (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/http/HttpBase.hx line 236) Called from sys.Http.request (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/sys/Http.hx line 72) Called from io.colyseus.Client.request (io/colyseus/Client.hx line 234) Called from io.colyseus.Client.getAvailableRooms (io/colyseus/Client.hx line 84) Called from online.GameClient.getAvailableRooms (online/GameClient.hx line 300)
No response
Lua
Windows
No
haxe/net/impl/WebSocketGeneric.hx (line 384)
io/colyseus/Connection.hx (line 69) you get the rest in the image
Lua
Windows
No
read the title
PsychEngine_2024-07-26_17'39'52.txt
No response
Lua
Windows
why is this needed
Everytime i hit the find button on online the game crashes after a second
---------------------------
Uncaught Exception!
---------------------------
Invalid char 0 at position 0
Called from online.Thread.run (online/Thread.hx line 16)
Called from online.Waiter.update (online/Waiter.hx line 24)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 747)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)
Called from haxe.format.JsonParser.invalidChar (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 318)
Called from haxe.format.JsonParser.parseRec (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 147)
Called from haxe.format.JsonParser.doParse (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 57)
Called from io.colyseus.Client.request (io/colyseus/Client.hx line 218)
Called from haxe.http.HttpBase.success (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/http/HttpBase.hx line 236)
Called from sys.Http.request (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/sys/Http.hx line 72)
Called from io.colyseus.Client.request (io/colyseus/Client.hx line 234)
Called from io.colyseus.Client.getAvailableRooms (io/colyseus/Client.hx line 84)
Called from online.GameClient.getAvailableRooms (online/GameClient.hx line 307)
Do you wish to report this error on GitHub?
---------------------------
OK Cancel
---------------------------
Lua
Windows
No
can you have it where when you press enter on gameplay modifiers it pulls out a dropdown menu below instead of the basic gameplay modifier menu.
also maybe in a later update can you add a random playback speed option to it kinda like how js engine does it.
Stage Editor, 6K+ support, and winning icons.
had to put the image for it in describing the bug TwT
Lua
Windows
i just downloaded like 3 mods
I can't use online because it keeps saying something about an invalid SSL record being received and the online menu says offline. I have no idea how to fix it in the online menu and I have been looking through this thing for like 10 minuets now
No response
Lua
Windows
nope
I can't compile 0.7.6.
source/macro/Macro.hx:13: characters 8-30 : Type not found : tea.backend.SScriptVer
source/macro/Macro.hx:14: characters 8-33 : Type not found : tea.backend.crypto.Base32
source/macro/Macro.hx:43: characters 43-53 : Type not found : SScriptVer
Yes, at Source Code level
I didn't make any edits
Windows
While Verifying a Mods integrity if you happen to currently play a Song while it finishes you get kicked out of the Song without the Music stopping.
I have a Video recording of this in the Linux build, I did not test this on Windows or MacOS https://youtu.be/LQiNQfSGIB0
This is unrelated to this Bug Report, but how do I get mods to work? I enabled a mod that I downloaded from the Mod downloader but it didn't work.
No response
Source
Linux
I changed nothing, this is the stock build of this Engine.
I keep getting this error with some specific programs (Mainly FNF Engines): "error while loading shared libraries: libvlc.so.5: cannot open shared object file: No such file or directory"
Does anyone know how to solve this?
Can you add a option for the Psych 0,7 ghost's cause it is hard to know where to put the player and opponent postitions when making a character
can you add Cyrillic (vhs font has Cyrillic) and Russian? (I can help with translation).
for some reason, is always crash for the minutes of the game
Null Object Reference
Called from online.GameClient.reconnect (online/GameClient.hx line 145)
Called from online.GameClient.reconnect (online/GameClient.hx line 152)
Called from flixel.util.FlxTimer.onLoopFinished (flixel/util/FlxTimer.hx line 205)
Called from flixel.util.FlxTimerManager.update (flixel/util/FlxTimer.hx line 295)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 747)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)
===
Commit: da2553a72adf5b09251760f89ca7e3487b00dc40
Yes, using Mods
no, im using mods folder
Windows
Perhaps More Hit Sounds, Better Middlescroll, Hit Timing Display, More Skins, Hold Splashes From Base Game, Smooth Healthbar & TImebar, Basic Things tbh
Stage Editor, 6K+ support, and winning icons.
Update Psych Ver to 0.7.3 to make most mods compatible.
Stage Editor, 6K+ support, and winning icons.
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