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Psych Engine with Online Multiplayer

Home Page: https://funkin.sniro.boo

License: Apache License 2.0

Haxe 98.56% Batchfile 0.11% C++ 1.34%
colyseus friday-night-funkin multiplayer psych-engine

funkin-psych-online's Introduction

Programmer, mostly Friday Night Funkin' stuff, currently working on Psych Online
I don't know what else to say here so... I like to eat sand...

My Main Socials: Discord = @snirozu
GameBanana = https://gamebanana.com/members/1782355
Twitter = https://twitter.com/snirozu
YouTube = https://www.youtube.com/@snirozu

And other less active ones: Tumblr = https://www.tumblr.com/snirozu
Newgrounds = https://snirozu.newgrounds.com/
Bluesky = https://bsky.app/profile/snirozu.bsky.social
Reddit = https://www.reddit.com/user/Snirozu/
Other profiles aren't (probably) mine!
List of languages that I'm familiar with: , , ,


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funkin-psych-online's Issues

I'm getting this error when trying to open the game

Describe your bug here.

изображение_2024-08-09_180531168

Steps to reproduce this bug.

just open the game

Command Prompt/Terminal logs

No logs

Have you modded the build?

no

If you edited anything in this build, mention or summarize your changes.

I haven't done anything

What is your platform?

Windows

Error when trying to record replay

Describe your bug here.

Capture
(This happens with base game songs too btw)

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

Nope

you kinda linked the wrong ver bud...

Describe your bug here.

blub linked the wrong one

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

nah

Big Error When Pausing Game - Freeplay

Describe your bug here.

image
freeplay

Command Prompt/Terminal logs (if existing)

Error loading sound from file: ./assets/music/none.ogg

Called from openfl.media.Sound.fromFile (openfl/media/Sound.hx line 407)
Called from backend.Paths.returnSound (backend/Paths.hx line 435)
Called from substates.PauseSubState.new (substates/PauseSubState.hx line 79)
Called from states.PlayState.openPauseMenu (states/PlayState.hx line 2544)
Called from states.PlayState.update (states/PlayState.hx line 2299)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 239)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 749)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)

Called from openfl.media.Sound.fromFile (openfl/media/Sound.hx line 407)
Called from backend.Paths.returnSound (backend/Paths.hx line 435)
Called from substates.PauseSubState.new (substates/PauseSubState.hx line 79)
Called from states.PlayState.openPauseMenu (states/PlayState.hx line 2544)
Called from states.PlayState.update (states/PlayState.hx line 2299)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 239)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 749)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)
Called from openfl.display.Stage.__broadcastEvent (openfl/display/Stage.hx line 1178)
Called from openfl.display.Stage.__onLimeRender (openfl/display/Stage.hx line 2177)
Called from lime.app._Event_lime_graphics_RenderContext_Void.dispatch (lime/_internal/macros/EventMacro.hx line 91)
Called from lime._internal.backend.native.NativeApplication.handleRenderEvent (lime/_internal/backend/native/NativeApplication.hx line 375)
Called from lime._internal.backend.native.NativeApplication.exec (lime/_internal/backend/native/NativeApplication.hx line 146)
Called from lime.app.Application.exec (lime/app/Application.hx line 150)
Called from openfl.display.Application.exec (openfl/display/Application.hx line 130)
Called from ApplicationMain.create (ApplicationMain.hx line 137)
Called from ApplicationMain.main (ApplicationMain.hx line 26)

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

More noteskins in base psych?

What feature do you want to get added on the base engine?

More noteskins options like funkadelix and b3 and such

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

Saves may cause crashes when altering them in different copies of psych

Describe your bug here.

I tried to open Psych Online after altering some settings in psych 0.7.3 and it prevented me from opening it. I had to the delete the funkin.sol file in Appdata/Roaming/ShadowMario/PsychEngine for it to work again. I would like if Psych Online made it's own save folder instead of sharing one with vanilla psych.

Command Prompt/Terminal logs (if existing)

Basic Null Onject Reference

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No, I tried opening the game with and without mods before deleting the save.

Compiling issue

Describe your bug here.

I'm unable to compile for windows. I made sure to install the correct version of Haxe and libraries, still no good.

Command Prompt/Terminal logs (if existing)

source/online/GameClient.hx:11: characters 8-40 : Type not found : io.colyseus.error.MatchMakeError
source/online/GameClient.hx:172: characters 51-65 : Type not found : MatchMakeError

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

I didn't edit anything, I tried to build after downloading the source

Crashes when setting the color of the notes when online.

Describe your bug here.

Null Object Reference

Called from options.NotesSubState.updateNotes (options/NotesSubState.hx line 664)
Called from options.NotesSubState.new (options/NotesSubState.hx line 141)
Called from options.OptionsState.openSelectedSubstate (options/OptionsState.hx line 19)
Called from options.OptionsState.update (options/OptionsState.hx line 101)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 222)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 752)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 682)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 556)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 402)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1399)

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no

make android mobile version of fnf online

What feature do you want to get added on the base engine?

I would like to tell you to make the mobile version of this game, both Android and IOS, this game is very good, and I'm sure there will be a lot more downloads after the mobile version from this version. Thanks

To test your sight, and reliability, please select the option of what should NOT be requested.

Proper credit that was forgotten

ballzzzz

Describe your bug here.

game crashed on both sides

Command Prompt/Terminal logs (if existing)

haxe/net/impl/WebSocketGeneric.hx (line 384)
io/colyseus/Connection.hx (line 69)
io/colyseus/Room.hx (line 107)
online/GameClient.hx (line 198)
states/PlayState.hx (line 2694)
states/PlayState.hx (line 3208)
states/PlayState.hx (line 2898)
states/PlayState.hx (line 2854)
openfl/events/EventDispatcher.hx (line 402)
openfl/display/DisplayObject.hx (line 1399

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no

Never Ending Crash Cycle

Describe your bug here.

I was changing the online settings to 'ws://localhost:2576' then I accidently the \ key next to my enter and this came out 'ws://localhost:2576' and now its at a constant crash cycle everytime i go into Online

Error Code:
Invalid char 60 at position 0

Called from online.Thread.run (online/Thread.hx line 16) Called from online.Waiter.update (online/Waiter.hx line 24) Called from flixel.FlxGame.update (flixel/FlxGame.hx line 747) Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679) Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558) Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426) Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)

Called from haxe.format.JsonParser.invalidChar (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 318) Called from haxe.format.JsonParser.parseRec (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 147) Called from haxe.format.JsonParser.doParse (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 57) Called from io.colyseus.Client.request (io/colyseus/Client.hx line 218) Called from haxe.http.HttpBase.success (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/http/HttpBase.hx line 236) Called from sys.Http.request (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/sys/Http.hx line 72) Called from io.colyseus.Client.request (io/colyseus/Client.hx line 234) Called from io.colyseus.Client.getAvailableRooms (io/colyseus/Client.hx line 84) Called from online.GameClient.getAvailableRooms (online/GameClient.hx line 300)

2024-05-21.17-29-42.mp4

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

Crashed During Song

Describe your bug here.

image

Command Prompt/Terminal logs (if existing)

haxe/net/impl/WebSocketGeneric.hx (line 384)
io/colyseus/Connection.hx (line 69) you get the rest in the image

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

Find Button Isnt Working

Describe your bug here.

Everytime i hit the find button on online the game crashes after a second

Command Prompt/Terminal logs (if existing)

---------------------------
Uncaught Exception!
---------------------------
Invalid char 0 at position 0

Called from online.Thread.run (online/Thread.hx line 16)
Called from online.Waiter.update (online/Waiter.hx line 24)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 747)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)

Called from haxe.format.JsonParser.invalidChar (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 318)
Called from haxe.format.JsonParser.parseRec (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 147)
Called from haxe.format.JsonParser.doParse (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/format/JsonParser.hx line 57)
Called from io.colyseus.Client.request (io/colyseus/Client.hx line 218)
Called from haxe.http.HttpBase.success (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/haxe/http/HttpBase.hx line 236)
Called from sys.Http.request (C:\hostedtoolcache\windows\haxe\4.3.2\x64\std/sys/Http.hx line 72)
Called from io.colyseus.Client.request (io/colyseus/Client.hx line 234)
Called from io.colyseus.Client.getAvailableRooms (io/colyseus/Client.hx line 84)
Called from online.GameClient.getAvailableRooms (online/GameClient.hx line 307)

Do you wish to report this error on GitHub?
---------------------------
OK   Cancel   
---------------------------

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

Gameplay Modifiers DropDown Menu

What feature do you want to get added on the base engine?

can you have it where when you press enter on gameplay modifiers it pulls out a dropdown menu below instead of the basic gameplay modifier menu.
also maybe in a later update can you add a random playback speed option to it kinda like how js engine does it.

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

Crashes whenever i try to host

Describe your bug here.

See title
image

Command Prompt/Terminal logs (if existing)

had to put the image for it in describing the bug TwT

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

i just downloaded like 3 mods

an Invalid SSL record was received

Describe your bug here.

I can't use online because it keeps saying something about an invalid SSL record being received and the online menu says offline. I have no idea how to fix it in the online menu and I have been looking through this thing for like 10 minuets now

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

nope

Can't compile

Describe your bug here.

I can't compile 0.7.6.

Command Prompt/Terminal logs

source/macro/Macro.hx:13: characters 8-30 : Type not found : tea.backend.SScriptVer
source/macro/Macro.hx:14: characters 8-33 : Type not found : tea.backend.crypto.Base32
source/macro/Macro.hx:43: characters 43-53 : Type not found : SScriptVer

Have you modded the build?

Yes, at Source Code level

If you edited anything in this build, mention or summarize your changes.

I didn't make any edits

What is your platform?

Windows

help idk what to do to fix the source code

Describe your problem here.

it just dont work
image

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

no

Verifying a mods integrity in-game causes the gameplay to stop but the music continues playing.

Describe your bug here.

While Verifying a Mods integrity if you happen to currently play a Song while it finishes you get kicked out of the Song without the Music stopping.

I have a Video recording of this in the Linux build, I did not test this on Windows or MacOS https://youtu.be/LQiNQfSGIB0

This is unrelated to this Bug Report, but how do I get mods to work? I enabled a mod that I downloaded from the Mod downloader but it didn't work.

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Linux

Did you edit anything in this build? If so, mention or summarize your changes.

I changed nothing, this is the stock build of this Engine.

I don't know how to deal with this

I keep getting this error with some specific programs (Mainly FNF Engines): "error while loading shared libraries: libvlc.so.5: cannot open shared object file: No such file or directory"

Does anyone know how to solve this?

Psych 0.7 ghost editor

Can you add a option for the Psych 0,7 ghost's cause it is hard to know where to put the player and opponent postitions when making a character

add Cyrillic and Russian

What is your question?

can you add Cyrillic (vhs font has Cyrillic) and Russian? (I can help with translation).

Crash while playing online mode

Describe your bug here.

for some reason, is always crash for the minutes of the game

Steps to reproduce this bug.

  1. Download mods
  2. Open game and go too the online mode
  3. Share code
  4. Press Ready button
  5. While playing is crash

Command Prompt/Terminal logs

Null Object Reference

Called from online.GameClient.reconnect (online/GameClient.hx line 145)
Called from online.GameClient.reconnect (online/GameClient.hx line 152)
Called from flixel.util.FlxTimer.onLoopFinished (flixel/util/FlxTimer.hx line 205)
Called from flixel.util.FlxTimerManager.update (flixel/util/FlxTimer.hx line 295)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 747)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)


 === 

Commit: da2553a72adf5b09251760f89ca7e3487b00dc40

Have you modded the build?

Yes, using Mods

If you edited anything in this build, mention or summarize your changes.

no, im using mods folder

What is your platform?

Windows

Some "Competitve" Settings

What feature do you want to get added on the base engine?

Perhaps More Hit Sounds, Better Middlescroll, Hit Timing Display, More Skins, Hold Splashes From Base Game, Smooth Healthbar & TImebar, Basic Things tbh

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

SERVERS

What is your question?

Is just me or servers are not working?
Captura de pantalla 2024-07-20 132416

Update Psych Ver to 0.7.3

What feature do you want to get added on the base engine?

Update Psych Ver to 0.7.3 to make most mods compatible.

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

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